17 lines
471 B
GLSL
17 lines
471 B
GLSL
varying vec3 position;
|
|
varying vec3 normal;
|
|
varying vec2 texCoord;
|
|
|
|
void main()
|
|
{
|
|
// Translate vertex coordinates from model/object space to screen one.
|
|
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
|
|
|
// Pass vertex coordinates and normal into camera/eye space.
|
|
position = vec3(gl_ModelViewMatrix * gl_Vertex);
|
|
normal = vec3(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
|
|
|
|
// Pass texture coordinate.
|
|
texCoord = gl_MultiTexCoord0.xy;
|
|
}
|