Files
mahjong/шейдеры/освещение-изображение.vert

17 lines
471 B
GLSL

varying vec3 position;
varying vec3 normal;
varying vec2 texCoord;
void main()
{
// Translate vertex coordinates from model/object space to screen one.
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
// Pass vertex coordinates and normal into camera/eye space.
position = vec3(gl_ModelViewMatrix * gl_Vertex);
normal = vec3(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
// Pass texture coordinate.
texCoord = gl_MultiTexCoord0.xy;
}