From 98871e84deeeaece2cc4141122abc10e0cd01862 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=93=D0=BB=D0=B0=D0=B2=D1=80=D0=B5=D0=B4=20=7C=20Glavred?= Date: Tue, 29 Dec 2020 15:26:10 +0300 Subject: [PATCH] =?UTF-8?q?=D0=98=D0=B7=D0=BC=D0=B5=D0=BD=D0=B5=D0=BD?= =?UTF-8?q?=D0=B8=D1=8F=20=D0=BE=D1=82=20=D0=93=D0=BB=D0=B0=D0=B2=D1=80?= =?UTF-8?q?=D0=B5=D0=B4=D0=B0=20=D0=93=D0=B8=D1=82=D0=96=D0=A1=20|=20Chang?= =?UTF-8?q?es=20of=20GitJS=20Glavred?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 0000 | 2 +- 🎬.js | 26 ++++++++++++++++---------- 2 files changed, 17 insertions(+), 11 deletions(-) diff --git a/0000 b/0000 index 28d2ee2..32433d5 100644 --- a/0000 +++ b/0000 @@ -1,5 +1,5 @@ Π ΠΈΡΠΎΠ²Π°Ρ‚Π΅Π»ΡŒ -0.7.1 +0.7.2 https://git.opengamestudio.org/PuCOBATEJlb/PuCOBATEJlb /base64js.min.js diff --git a/🎬.js b/🎬.js index d9142a1..599ea1f 100644 --- a/🎬.js +++ b/🎬.js @@ -76,14 +76,21 @@ left: 0; top: 0; */ - var Ρ€Π°Π·ΠΌΠ΅Ρ€ = ΠΌΠΈΡ€.ΠΌΠ°ΡΡˆΡ‚Π°Π± * 100; + //var Ρ€Π°Π·ΠΌΠ΅Ρ€ = ΠΌΠΈΡ€.ΠΌΠ°ΡΡˆΡ‚Π°Π± * 100; + /* ΠΌΠΈΡ€.ΠΊΠ°Π½Π²Π°.style = ` - -max-width: ${Ρ€Π°Π·ΠΌΠ΅Ρ€}%; -max-height: ${Ρ€Π°Π·ΠΌΠ΅Ρ€}%; -width: ${Ρ€Π°Π·ΠΌΠ΅Ρ€}%; -height: ${Ρ€Π°Π·ΠΌΠ΅Ρ€}%; +width: ${ΡˆΠΈΡ€ΠΈΠ½Π°}; +height: ${высота}; + `; + ΠΌΠΈΡ€.Ρ€ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠšΠ°Π½Π²Ρ‹.style = ` +position: fixed; +left: 0; +right: 0; +top: 0; +bottom: 0; +overflow: auto; `; +*/ }; @@ -113,10 +120,9 @@ height: ${Ρ€Π°Π·ΠΌΠ΅Ρ€}%; ΠΌΠΈΡ€.тСкстурщик = new THREE.TextureLoader(); ΠΌΠΈΡ€.ΠΌΠ°ΡΡˆΡ‚Π°Π± = 1; ΠΌΠΈΡ€.ΠΊΠ°Π½Π²Π° = document.createElement("canvas"); - var Ρ€ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒ = document.createElement("div"); - Ρ€ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒ.appendChild(ΠΌΠΈΡ€.ΠΊΠ°Π½Π²Π°); - Ρ€ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒ.style = "overflow: auto; width: 100%; height: 100%; max-width: 100%; max-height: 100%;"; - document.body.prepend(Ρ€ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒ); + ΠΌΠΈΡ€.Ρ€ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠšΠ°Π½Π²Ρ‹ = document.createElement("div"); + ΠΌΠΈΡ€.Ρ€ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠšΠ°Π½Π²Ρ‹.appendChild(ΠΌΠΈΡ€.ΠΊΠ°Π½Π²Π°); + document.body.prepend(ΠΌΠΈΡ€.Ρ€ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠšΠ°Π½Π²Ρ‹); ΠΌΠΈΡ€.Ρ€ΠΈΡΠΎΠ²Π°Ρ‚Π΅Π»ΡŒ = new THREE.WebGLRenderer({canvas: ΠΌΠΈΡ€.ΠΊΠ°Π½Π²Π°, antialias: true}); };