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  79. <strong id="title">Open Game Studio</strong>
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  90. <h1>In the news...</h1>
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  92. <h2 class="news_item_title">
  93. <a href="2015-roadmap.html">Roadmap for 2015-2016</a>
  94. </h2>
  95. <p class="news_item_date">
  96. 2015-07-19 00:00
  97. </p>
  98. <div class="news_item_contents">
  99. <p>As promised, we have come up with a list of milestones and their approximate dates for the coming year:</p>
  100. <ol>
  101. <li>Editor 0.7.0 (October 2015) - Actions' system: we recreate the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a></li>
  102. <li>Editor 0.8.0 (December 2015) - Sound system</li>
  103. <li>Editor 0.9.0 (February 2016) - Particles' system and minimal UI</li>
  104. <li>Editor 0.10.0, Player 0.1.0 (April 2016) - Player to play what Editor produced: we create Shuan prototype with our engine</li>
  105. <li>Editor 0.11.0, Player 0.2.0 (June 2016) - Networking: we create Classic 4-player Mahjong prototype</li>
  106. </ol>
  107. <p>These approximate dates presume one coder spends 40 hours a month. That's about 1 work week at full-time job. Not much, but that's the only time we have.</p>
  108. <p>We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.</p>
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