42 lines
1.4 KiB
Markdown
42 lines
1.4 KiB
Markdown
Title: Switching scenes
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Date: 2024-09-06 00:00
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Category: News
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Slug: ht-scenes
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Lang: en
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# August
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<video controls width="700">
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<source src="../../images/2024_scenes.mp4" type="video/mp4"/>
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</video>
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In August I implemented scene switching, which allowed me to do the following:
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* pressing "Start the game" button in the splash screen takes the player to a level with three floors
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* selecting a door takes the player to another floor
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* selecting a TV set focuses the player on the TV set with a remote control
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* switching TV channels results in different images being shown
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Thus, scenes are good both for focusing on items and moving the player around.
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# September
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I plan to implement replay of short sounds in September.
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# Philosophy
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I stumbled upon an interesting ["Time after tax"][tax] post. The author briefly
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tells how after spending time on mandatory day to day
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activities (sleep, work, commute, wash, etc.) he is only left with
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3 hours of free time. The author calls this "Time after tax".
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That concept explains where I take time for "Tail and Shadow" project.
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For example, I managed to spend 27 hours for the project in August, that's
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about 1 hour a day. Of course, one would spend 27 hours on a full-time job
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in 3-4 days, but a job won't let you make your dream come true.
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Do you use "time after tax"?
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[scenes]: ../../images/2024_scenes.mp4
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[tax]: https://www.konstantinschubert.com/2019/03/30/time-after-taxes.html
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