45 lines
1.7 KiB
Markdown
45 lines
1.7 KiB
Markdown
Title: "Memory" text UI
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Date: 2024-06-14 00:00
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Category: News
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Slug: memory-text-ui
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Lang: en
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# "Memory" text UI
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In May I implemented text UI for "Memory" game in Python. And converted it to C++
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by the instrument under development.
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Game logic cycle implementation lead to the creation of a controller that manages
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context. Creating the controller in Python was straightforward. C++ version took
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some time, because the controller needs [std::any][any], which is part of C++17.
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The instrument under development is limited to C++11 in order to support OpenWrt.
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Here's how much code I wrote (in lines):
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* (Python) Portable logic code: 360
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* (Python) Portable testing code: 565
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* (Python) Unportable code of controller, input/output, etc.: 350
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* (C++) Ported logic code: 360
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* (C++) Ported testing code: 586
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* (C++) Unportable code of controller, input/output, etc.: 565
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Here's the same data in per cent:
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| Language | Total lines of code | Portable/ported | Unportable |
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| --- | --- | --- | --- |
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| Python | 1275 (**100%**) | 925 (**72%**) | 350 (**28%**) |
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| C++ | 1511 (**100%**) | 946 (**62%**) | 565 (**38%**) |
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Thus, the development of C++ version of "Memory" game was 62% lines
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of code cheaper than if it would be without the instrument. Nice figures.
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Here's how "Memory" text UI looks like now:
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<iframe width="560" height="315" src="https://www.youtube.com/embed/tChSjw5W8KQ?si=WO5MYLCBhgstVshl" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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# June plans
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I'll make a graphical UI for Python version of "Memory" game.
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[any]: https://en.cppreference.com/w/cpp/utility/any
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