32 lines
2.2 KiB
Markdown
32 lines
2.2 KiB
Markdown
Title: OpenSceneGraph cross-platform guide
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Date: 2017-07-17 00:00
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Category: News
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Slug: openscenegraph-cross-platform-guide
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Lang: en
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This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.
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June marked the finish of [OpenSceneGraph cross-platform guide](https://github.com/OGStudio/openscenegraph-cross-platform-guide) with the publishing of the last (initially planned) tutorial. The tutorial describes [how to build and run sample OpenSceneGraph application in Web](https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb) using Emscripten.
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In case you missed it, here's a [link to the final application](https://ogstudio.github.io/openscenegraph-cross-platform-guide/). Open it in your web browser.
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We started to compose the guide in February when we successfully managed to render a simple model on mobile and web. We spent 120 hours in five months to produce ten tutorials of the guide.
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We have been doing OpenSceneGraph cross-platform guide for two main reasons:
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1. Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form
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1. Share the knowledge with OpenSceneGraph community to make it stronger
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We believe we succeeded in both. Here's why:
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1. The guide repository has more [stars](https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers) (aka "likes") than any other repository of ours
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1. OpenSceneGraph project leader Robert Osfield said ["Great work"](http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html), which means a lot
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1. The guide already has [two issues](https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues)
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Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.
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However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we [promised in January](the-year-of-challenges.html).
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That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.
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