Let's go

Чт 16 Март 2017 ru

Let's go

In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.

Rendering under iOS/Web

To our surprise, we got a simple red cube rendered under iOS and Web pretty fast: in early February. However, this is only the ...

Category: News

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The year of challenges

Ср 25 Январь 2017 ru

The year of challenges

This article describes our plans for 2017.

Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:

Android rendering

Some people would consider this a failure. We don't. We see a ...

Category: News

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Happy 2017

Сб 31 Декабрь 2016 ru

Happy new year

Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!

It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still ...

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November 2016 recap

Чт 15 Декабрь 2016 ru

November recap

This article describes the start of MJIN library separation into modules.

Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need ...

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October 2016 recap

Сб 19 Ноябрь 2016 ru

October recap

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

First attempt to build OSG.

Having no prior knowledge of Android development, we grabbed the latest Android Studio and started ...

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Technology showcases

Пн 31 Октябрь 2016 ru

TechShowcases

In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.

2015 and 2016: live sessions.

As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted ...

Category: News

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September 2016 recap

Вт 11 Октябрь 2016 ru

September recap

This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.

  1. Draft. Game creation for the first ...

Category: News

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