SOON: Creating a simple game live (Editor 0.7)
As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:
- it takes more than 8 hours to recreate it (too long)
- it's inappropriate to be presented in …
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Desura no more, hello Humble Bundle Widget
After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.
Here it …
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Test chamber for everyone (Editor 0.7.0)
As you know, the main goal of Editor 0.7.0 is the ability to create the test chamber with it. It needs Actions' system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that …
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Roadmap for 2015-2016
As promised, we have come up with a list of milestones and their approximate dates for the coming year:
- Editor 0.7.0 (October 2015) - Actions' system: we recreate the test chamber
- Editor 0.8.0 (December 2015) - Sound system
- Editor 0.9.0 (February 2016) - Particles' system and minimal …
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Editor 0.6.0
We completed Editor 0.6.0. You can see 0.6.0 in action here.
Editor 0.6.0 got the following new features:
- Camera and light node positioning
- Node rotation along X axis
- Node scripting support
- Thumbnail dialog to preview models when editing scene node model properties
- Node copying …
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Editor 0.5.0 and plans for 0.6.0
We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can see 0.5.0 in action here.
Also, we have just started Editor 0.6.0 development.
Editor 0.6.0 planned features:
- Camera node editing
- Light …
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Editor 0.4.0 and plans for 0.5.0
We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).
You can see …
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Editor roadmap for 0.4.0
The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make …
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And another year has passed
Hello!
So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 …
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User survey ends today
About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.
We'll share …
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