Happy 2017

Сб 31 Декабрь 2016 ru

Happy new year

Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!

It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still ...

Category: News

Read More

November 2016 recap

Чт 15 Декабрь 2016 ru

November recap

This article describes the start of MJIN library separation into modules.

Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need ...

Category: News

Read More

October 2016 recap

Сб 19 Ноябрь 2016 ru

October recap

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

First attempt to build OSG.

Having no prior knowledge of Android development, we grabbed the latest Android Studio and started ...

Category: News

Read More

Technology showcases

Пн 31 Октябрь 2016 ru

TechShowcases

In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.

2015 and 2016: live sessions.

As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted ...

Category: News

Read More

September 2016 recap

Вт 11 Октябрь 2016 ru

September recap

This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.

  1. Draft. Game creation for the first ...

Category: News

Read More

August 2016 recap

Сб 03 Сентябрь 2016 ru

2016-august-recap

This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.

UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.

Here is a list ...

Category: News

Read More
Page 2 of 3

« Prev Next »