<!DOCTYPE html> <html> <meta charset="utf-8"> <head> <style> #header { background: #2BA6E3; padding: 0.7em; text-align: left; } #header a { color: white; text-decoration: none; padding: 0.5em 1em 0.5em 1em; } .news_item { background: #FFFFFF; width: 720px; padding: 1em; margin-top: 2em; margin-bottom: 2em; border: 1px solid #E0E0E0; text-align: left; } .news_item_contents { color: #444; line-height: 1.5em; } .news_item_date { margin-bottom: 2em; color: #aaa; } body { background: #FAFAFA; } code, pre { font-family: monospace, serif; font-size: 1em; color: #7f0a0c; } figure { margin: 0px; padding: 0px; } img { width: 720px; } html { font-family: sans-serif; } a { color: #3A91CB; text-decoration: none; } #lang { float: right; } figcaption { color: #aaa; } table { border-collapse: collapse; } table, th, td { border: 1px solid #aaa; padding: 0.5em; margin-top: 0.5em; margin-bottom: 0.5em; } </style> </head> <body> <center> <div id="header"> <a href="../../en/news/index.html">News</a> <a href="../../en/page/games.html">Games</a> <a href="../../en/page/about.html">About</a> <div id="lang"> <a href="index3.html">EN</a> <a href="../../ru/news/index3.html">RU</a> </div> </div> <h1>News</h1> <div class="news_item"> <h2 class="news_item_title"> <a href="its-all-fine.html">It's all fine</a> </h2> <p class="news_item_date"> 2017-04-07 00:00 </p> <div class="news_item_contents"> <figure> <img src="../../images/2017-04_its-all-fine.png" alt="Flight of a rocket" /><figcaption>Flight of a rocket</figcaption> </figure> <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p> <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer. …</p> </div> <div class="news_item_more"> <a href="its-all-fine.html">Continue reading</a> </div> </div> <div class="news_item"> <h2 class="news_item_title"> <a href="lets-go.html">Let's go</a> </h2> <p class="news_item_date"> 2017-03-16 00:00 </p> <div class="news_item_contents"> <figure> <img src="../../images/2017-03_lets-go.png" alt="Gagarin’s words" /><figcaption>Gagarin’s words</figcaption> </figure> <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p> <p><strong>Rendering under iOS/Web</strong></p> <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the beginning of this year’s challenge to support Android, iOS, and Web platforms. There’s a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives. …</p> </div> <div class="news_item_more"> <a href="lets-go.html">Continue reading</a> </div> </div> <div class="news_item"> <h2 class="news_item_title"> <a href="the-year-of-challenges.html">The year of challenges</a> </h2> <p class="news_item_date"> 2017-01-25 00:00 </p> <div class="news_item_contents"> <figure> <img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /><figcaption>Rocket launch at Baikonur</figcaption> </figure> <p>This article describes our plans for 2017.</p> <p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself: …</p> </div> <div class="news_item_more"> <a href="the-year-of-challenges.html">Continue reading</a> </div> </div> <div class="news_item"> <h2 class="news_item_title"> <a href="2017-happy-new-year.html">Happy 2017</a> </h2> <p class="news_item_date"> 2016-12-31 00:00 </p> <div class="news_item_contents"> <figure> <img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /><figcaption>Christmas tree</figcaption> </figure> <p>Okay. It’s been a hard year for everyone in the team. And it’s almost over. Praise it ends! Praise the new one!</p> <p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven’t even started creating the actual game. …</p> </div> <div class="news_item_more"> <a href="2017-happy-new-year.html">Continue reading</a> </div> </div> <div class="news_item"> <h2 class="news_item_title"> <a href="2016-november-recap.html">November 2016 recap</a> </h2> <p class="news_item_date"> 2016-12-15 00:00 </p> <div class="news_item_contents"> <figure> <img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /><figcaption>Construction of a building</figcaption> </figure> <p>This article describes the start of MJIN library separation into modules.</p> <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don’t need UIQt for Android. …</p> </div> <div class="news_item_more"> <a href="2016-november-recap.html">Continue reading</a> </div> </div> <div class="news_item"> <h2 class="news_item_title"> <a href="2016-october-recap.html">October 2016 recap</a> </h2> <p class="news_item_date"> 2016-11-19 00:00 </p> <div class="news_item_contents"> <figure> <img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /><figcaption>Gaining Android support was like climbing a mountain for us</figcaption> </figure> <p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG. …</p> </div> <div class="news_item_more"> <a href="2016-october-recap.html">Continue reading</a> </div> </div> <div class="news_item"> <h2 class="news_item_title"> <a href="2016-tech-showcases.html">Technology showcases</a> </h2> <p class="news_item_date"> 2016-10-31 00:00 </p> <div class="news_item_contents"> <figure> <img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /><figcaption>Feature file in the background</figcaption> </figure> <p>In this article, we take another look at 2015-2016 live sessions’ format and introduce a new showcase format for 2017.</p> <p><strong>2015 and 2016: live sessions.</strong></p> <p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted four live sessions in the past year, which gave birth to the following small games: …</p> </div> <div class="news_item_more"> <a href="2016-tech-showcases.html">Continue reading</a> </div> </div> <div class="news_item"> <h2 class="news_item_title"> <a href="2016-september-recap.html">September 2016 recap</a> </h2> <p class="news_item_date"> 2016-10-11 00:00 </p> <div class="news_item_contents"> <figure> <img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /><figcaption>Mahjong created during live session</figcaption> </figure> <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let’s have a look at live session stages in detail. …</p> </div> <div class="news_item_more"> <a href="2016-september-recap.html">Continue reading</a> </div> </div> <div class="news_item"> <h2 class="news_item_title"> <a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a> </h2> <p class="news_item_date"> 2016-10-03 00:00 </p> <div class="news_item_contents"> <figure> <img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /><figcaption>OGS Editor with Mahjong game</figcaption> </figure> <p>Note: we won’t release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p> <ul> <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script. …</li> </ul> </div> <div class="news_item_more"> <a href="ogs-editor-0.10.html">Continue reading</a> </div> </div> <p class="pagination_title">Page 3 of 6</p> <p> <a href="index2.html">« Newer</a> <a href="index4.html">Older »</a> </p> </center> </body> </html>