Back to the Static

Mon 16 October 2017 ru

Back to the Static

We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.

A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website. So, we are starting our site anew with the help of the Pelican. Right now it doesn't have all the content from our old site, but we'll add most of it soon.

Category: News


The birth of MJIN world

Sun 10 September 2017 ru

The birth of MJIN world

This article describes the birth of MJIN world in August 2017.

mjin-player

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

  1. run unchanged on all supported platforms
  2. allow extending C++ code

We have verified the second criterion by writing …

Category: News

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Scripting research

Wed 16 August 2017 ru

Scripting research

This article describes scripting research in July 2017.

Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.

OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …

Category: News

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iOS tutorial

Thu 08 June 2017 ru

iOS tutorial

This article describes problems we faced during the creation of iOS tutorial in May 2017.

This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …

Category: News

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Stub

Sat 03 June 2017 ru

TODO Import previous Opensource Game Studio articles from Wordpress.

Category: Stub

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