2017 summary

Ср 22 ноября 2017 ru

Screenshot

It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

Brief history

Opensource Game Studio project is 12 years old now.

2005. We started the project with a fanatic call to create the best game ever …

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Back to the Static

Пн 16 октября 2017 ru

Back to the Static

We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of …

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The birth of MJIN world

Вс 10 сентября 2017 ru

The birth of MJIN world

This article describes the birth of MJIN world in August 2017.

mjin-player

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

  1. run unchanged on all supported platforms
  2. allow extending C++ code

We have verified the second criterion by writing …

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Scripting research

Ср 16 августа 2017 ru

Scripting research

This article describes scripting research in July 2017.

Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.

OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …

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iOS tutorial

Чт 08 июня 2017 ru

iOS tutorial

This article describes problems we faced during the creation of iOS tutorial in May 2017.

This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …

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OpenSceneGraph sample

Пт 12 мая 2017 ru

OSG sample

This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application …

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It's all fine

Пт 07 апреля 2017 ru

ItsAllFine

This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.

The whole process of creating a single tutorial turned …

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Let's go

Чт 16 марта 2017 ru

Let's go

In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.

Rendering under iOS/Web

To our surprise, we got a simple red cube rendered under iOS and Web pretty fast: in early February. However, this is only the …

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The year of challenges

Ср 25 января 2017 ru

The year of challenges

This article describes our plans for 2017.

Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:

Android rendering

Some people would consider this a failure. We don't. We see a chance …

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