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"Memory" text UI

2024-06-14 00:00

"Memory" text UI

In May I implemented text UI for "Memory" game in Python. And converted it to C++ by the instrument under development.

Game logic cycle implementation lead to the creation of a controller that manages context. Creating the controller in Python was straightforward. C++ version took some time, because the controller needs std::any, which is part of C++17. The instrument under development is limited to C++11 in order to support OpenWrt.

Here's how much code I wrote (in lines):

  • (Python) Portable logic code: 360
  • (Python) Portable testing code: 565
  • (Python) Unportable code of controller, input/output, etc.: 350
  • (C++) Ported logic code: 360
  • (C++) Ported testing code: 586
  • (C++) Unportable code of controller, input/output, etc.: 565

Here's the same data in per cent:

Language Total lines of code Portable/ported Unportable
Python 1275 (100%) 925 (72%) 350 (28%)
C++ 1511 (100%) 946 (62%) 565 (38%)

Thus, the development of C++ version of "Memory" game was 62% lines of code cheaper than if it would be without the instrument. Nice figures.

Here's how "Memory" text UI looks like now:

June plans

I'll make a graphical UI for Python version of "Memory" game.