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            <article>
                <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
<h6 class="subheader" title="2017-07-01T00:00:00+07:00">Sat 01 July 2017
            <a class="button secondary small translation-button" href="https://ogstudio.github.io/openscenegraph-cross-platform-guide-ru.html">ru</a>

</h6><p><img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"></p>
<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p>
<p>We started to compose the guide in February when we successfully managed to render a simple model on mobile and web.
We spent 120 hours in five months to produce ten tutorials of the guide.</p>
<p>We have been doing OpenSceneGraph cross-platform guide for two main reasons:</p>
<ol>
<li>Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form</li>
<li>Share the knowledge with OpenSceneGraph community to make it stronger</li>
</ol>
<p>We believe we succeeded in both. Here's why:</p>
<ol>
<li>The guide repository has more <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers">stars</a> (aka "likes") than any other repository of ours</li>
<li>OpenSceneGraph project leader Robert Osfield said <a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html">"Great work"</a>, which means a lot</li>
<li>The guide already has <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues">two issues</a></li>
</ol>
<p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p>
<p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="http://opengamestudio.org/lang/en/news/2456">promised in January</a>.</p>
<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p><p class="subheader">Category: <a href="https://ogstudio.github.io/category/news.html">News</a>

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                <a href="https://ogstudio.github.io/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
<h6 class="subheader" title="2017-06-08T10:00:00+07:00">Thu 08 June 2017
            <a class="button secondary small translation-button" href="https://ogstudio.github.io/ios-tutorial-ru.html">ru</a>

</h6><p><img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"></p>
<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="https://ogstudio.github.io/category/news.html">News</a>

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                <a class="button radius secondary small right" href="https://ogstudio.github.io/ios-tutorial.html">Read More</a>
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