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In this document we briefly explain why PSKOV was created.
Estimated completion time: 5 minutes.
Table of contents
You might know there already exist quite a lot of static site generators, why create another one? Because they are not good enough for Opensource Game Studio needs.
Here's a list of features we don't need:
| № | Unwelcome feature | Note |
|---|---|---|
| 1 | Learning anything beyond HTML, CSS, JavaScript, and Markdown | These technologies are enough to deliver information to users |
| 2 | Server side | Nobody should be able to pull the plug on you except yourself |
| 3 | Installation | We had enough updates that were never requested |
| 4 | Comprehensible source code | Single file with just enough number of lines |
Consequently, here is a list of PSKOV features:
| № | PSKOV feature | Note |
|---|---|---|
| 1 | Bare HTML, CSS, JavaScript, and Markdown | No need for template language, web framework or anything else |
| 2 | Client side | PSKOV is a client side JavaScript application, it runs solely on your device |
| 3 | Optional installation | PSKOV is available at http://opengamestudio.org/pskov. However, if you want to keep PSKOV locally, you can get PSKOV single HTML file here and open it locally |
| 4 | Comprehensible source code | PSKOV is a single HTML file with less than 10000 lines of code |
| 5 | Decades long support (DLS) | You can use PSKOV on both Windows 2000 and Windows 2030* |
* Windows 2030 does not (yet) exist, we simply refer to the fact that PSKOV is designed to work for operating systems released in the range of years 2000-2030
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| Not available | Education | 02. Dependencies |