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	    <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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            <article>
                <a href="http://opengamestudio.org/2019-year-of-rethinking.html"><h3 class="article-title">Year of rethinking</h3></a>
<h6 class="subheader" title="2019-01-01T00:01:00+03:00">Tue 01 January 2019
            <a class="button secondary small translation-button" href="http://opengamestudio.org/2019-year-of-rethinking-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
<p>It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.</p>
<p>As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.</p>
<p>There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.</p>
<p>We can't, and we don't want to compete with them. Our targets are maximal accessibility and simplicity. Our goal is to make a tool suitable for teaching children, but powerful enough to be used for prototyping. To use any powerful development tool, you need a PC or a laptop. We want to make the toolset, that can be used anywhere. We already made some steps in this direction, and we will continue this course.</p>
<p>So, we're beginning a new year without precise plans, but with clear knowledge of our goal instead. Let's wait and see if this approach works better.</p>
<p>Happy New Year to all of you! See you soon!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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            <article>
                <a href="http://opengamestudio.org/ideal-gamedev.html"><h3 class="article-title">Ideal games and game development tools</h3></a>
<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Mon 19 November 2018
            <a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
<p>In this article, we discuss how ideal video game and video game development
tool look like, in our opinion.</p>
<p><strong>Questions</strong></p>
<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
<ul>
<li>creation of free video game development tools</li>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>This time …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


                <a class="button radius secondary small right" href="http://opengamestudio.org/ideal-gamedev.html">Read More</a>
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            <article>
                <a href="http://opengamestudio.org/mahjong-demo2.html"><h3 class="article-title">OGS Mahjong 2: Demo 2</h3></a>
<h6 class="subheader" title="2018-10-02T00:00:00+03:00">Tue 02 October 2018
            <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-demo2-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p>
<p>We are glad to announce the release of the second demonstration of OGS Mahjong 2.
The purposes of this release were to refine our development techniques and
build a solid cross-platform foundation.</p>
<p><strong>Release</strong></p>
<p>Run the latest version of OGS Mahjong 2 in your web browser:
<a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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            <article>
                <a href="http://opengamestudio.org/examples-and-dependencies.html"><h3 class="article-title">Examples and dependencies</h3></a>
<h6 class="subheader" title="2018-08-21T00:00:00+03:00">Tue 21 August 2018
            <a class="button secondary small translation-button" href="http://opengamestudio.org/examples-and-dependencies-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-08-21-examples-and-dependencies.png"></p>
<p>This article describes two new OpenSceneGraph cross-platform examples and the
change in handling dependencies.</p>
<p><strong>Examples of HTTP client and node selection</strong></p>
<p>Once we finished working on <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">the remote debugging example</a> and
<a href="http://opengamestudio.org/example-driven-development.html">reported its completion</a>, we were surprised by the fact
that secure HTTP connection between a debugged application and debug …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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            <article>
                <a href="http://opengamestudio.org/example-driven-development.html"><h3 class="article-title">Example-driven development</h3></a>
<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Wed 27 June 2018
            <a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png"></p>
<p>This article explains how the third OpenSceneGraph cross-platform example
opened our eyes to example-driven development.</p>
<p><strong>2018-08 EDIT</strong>: the third example has been renamed to the fourth one due to
the reasons described in the <a href="http://opengamestudio.org/examples-and-dependencies.html">next article</a>.</p>
<p><strong>The third OpenSceneGraph cross-platform example</strong></p>
<p>The third OpenSceneGraph cross-platform example explains how to implement …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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            <article>
                <a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Fri 20 April 2018
            <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png"></p>
<p>This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.</p>
<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We considered …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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            <article>
                <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Fri 16 February 2018
            <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png"></p>
<p>We are glad to announce the release of the first technical demonstration of
OGS Mahjong 2. The purpose of this release was to verify gameplay across
supported platforms.</p>
<p>Get techdemo for your platform:</p>
<ul>
<li>Run <a href="https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html">Web version</a> in your browser</li>
<li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS …</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


                <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">Read More</a>
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            <article>
                <a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a>
<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Fri 26 January 2018
            <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png"></p>
<p>This article describes the start of Mahjong game recreation.</p>
<p><strong>Plan</strong></p>
<p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p>
<ul>
<li>Load single layout</li>
<li>Place tiles in layout positions</li>
<li>Distinguish tiles</li>
<li>Implement selection</li>
<li>Implement matching</li>
</ul>
<p>Just like any other plan, this one looked fine at …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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            <article>
                <a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Sun 31 December 2017
            <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
<p>So, the year 2017 is approaching its finale, the year's results have already
been summed up. We're going to take a break from igniting the fireworks or
preparation of the champagne so that we can designate our goal for the
following year.</p>
<p>As it may be clear from other articles …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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            <article>
                <a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Wed 22 November 2017
            <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
<p><strong>Brief history</strong></p>
<p>Opensource Game Studio project is 12 years old now.</p>
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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