Title: September 2016 recap Date: 2016-10-11 00:00 Category: News Slug: 2016-september-recap Lang: en ![Mahjong created during live session][screenshot] This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing. Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail. 1. **Draft.** Game creation for the first time. Purposes: * test our technologies and fix major bugs; * discover usability issues to fix in the next development iteration; * list exact steps to reproduce the game later; * create draft version of the game assets (models, textures, sounds, scripts). Upon stage completion, we announce live session date and show you the game preview. 1. **Rehearsal.** Game recreation. Purposes: * make sure we have no major bugs left; * record the whole process of the game creation; * create final game assets. This is 99% the game we publish later. 1. **Live session.** Reassembling the game live in front of you. Purposes: * show how easy it is to create a game; * walk you through nuances of game creation; * get feedback from you; * answer your questions. We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours. 1. **Publishing.** The release of our technologies' last version, live session materials, and stand alone game. That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing. [screenshot]: ../../images/2016-10-11_september-recap.png