<!DOCTYPE html> <html> <meta charset="utf-8"> <head> <link rel="stylesheet" href="../../style.css"> </head> <body> <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script> <div id="header"> <div> <strong id="title">Open Game Studio</strong> <div id="lang"> <a href="../../en/news/2016-tech-showcases.html">EN</a> <a href="../../ru/news/2016-tech-showcases.html">RU</a> </div> </div> <div class="header2"> <div class="menu"> <a href="../../en/news/index.html">News</a> <a href="../../en/game/index.html">Games</a> <a href="../../en/tool/index.html">Tools</a> <a href="../../en/page/about.html">About</a> </div> <a class="discord" href="https://discord.gg/3A6THQabNf"> <img src="../../images/discord.png"></img> </a> <div class="clear"></div> </div> </div> <center> <h1>In the news...</h1> <div class="news_item"> <h2 class="news_item_title"> <a href="2016-tech-showcases.html">Technology showcases</a> </h2> <p class="news_item_date"> 2016-10-31 00:00 </p> <div class="news_item_contents"> <p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p> <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p> <p><strong>2015 and 2016: live sessions.</strong></p> <p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted four live sessions in the past year, which gave birth to the following small games:</p> <table> <tr> <th>**№**</th> <th>**Created game**</th> <th>**Live session date**</th> </tr> <tr> <td>1</td> <td>Whac-a-mole</td> <td>November 2015</td> </tr> <tr> <td>2</td> <td>Rolling ball</td> <td>February 2016</td> </tr> <tr> <td>3</td> <td>Domino</td> <td>May 2016</td> </tr> <tr> <td>4</td> <td>Mahjong Solitaire</td> <td>September 2016</td> </tr> </table> <p>We spent four months to prepare for these live sessions. It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions. Why? We want to spend more time on actual development!</p> <p><strong>2017: live sessions + technical previews.</strong></p> <p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p> <p>Here's an approximate schedule of technical previews and live sessions for 2017:</p> <table> <tr> <th>**№**</th> <th>**Month**</th> <th>**Showcase type**</th> <th>**Topic**</th> </tr> <tr> <td>1</td> <td>January</td> <td>Technical preview</td> <td>Android platform support</td> </tr> <tr> <td>2</td> <td>April</td> <td>Live session</td> <td>Android game creation</td> </tr> <tr> <td>3</td> <td>July</td> <td>Technical preview</td> <td>To be announced</td> </tr> <tr> <td>4</td> <td>October</td> <td>Live session</td> <td>To be announced</td> </tr> </table> <p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p> </div> </div> <div id="footer"> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>. </div> </center> </body> </html>