September 2016 recap

Вт 11 октября 2016 ru

September recap

This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.

  1. Draft. Game creation for the first time …

Category: News

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August 2016 recap

Сб 03 сентября 2016 ru

2016-august-recap

This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.

UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.

Here is a list …

Category: News

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We’re back to social networks

Чт 18 августа 2016 ru

If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.

Follow us to stay up-to-date!

Category: News

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Once Mahjong – always Mahjong

Ср 10 августа 2016 ru

We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.

It took us 3 years to reach the first goal …

Category: News

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