First techdemo of OGS Mahjong 2: Gameplay

Пт 16 Февраль 2018 ru

Screenshot

We are glad to announce the release of the first technical demonstration of OGS Mahjong 2. The purpose of this release was to verify gameplay across supported platforms.

Get techdemo for your platform:

Notes:

  • iOS version is not released because it cannot be easily shared outside AppStore.
  • Launch run script under Linux and macOS.
  • Linux version is only available in 64-bit variant.
  • macOS version should run on macOS Sierra or newer.

That's it for now, have a nice testing!

Category: News


Mahjong recreation start

Пт 26 Январь 2018 ru

Screenshot

This article describes the start of Mahjong game recreation.

Plan

We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:

  • Load single layout
  • Place tiles in layout positions
  • Distinguish tiles
  • Implement selection
  • Implement matching

Just like any other plan, this one looked fine at ...

Category: News

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The year of lessons

Вс 31 Декабрь 2017 ru

Screenshot

So, the year 2017 is approaching its finale, the year's results have already been summed up. We're going to take a break from igniting the fireworks or preparation of the champagne so that we can designate our goal for the following year.

As it may be clear from ...

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2017 summary

Ср 22 Ноябрь 2017 ru

Screenshot

It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

Brief history

Opensource Game Studio project is 12 years old now.

2005. We started the project with a fanatic call to create the best game ...

Category: News

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Back to the Static

Пн 16 Октябрь 2017 ru

Back to the Static

We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology ...

Category: News

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The birth of MJIN world

Вс 10 Сентябрь 2017 ru

The birth of MJIN world

This article describes the birth of MJIN world in August 2017.

mjin-player

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

  1. run unchanged on all supported platforms
  2. allow extending C++ code

We have verified the second criterion by writing ...

Category: News

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Scripting research

Ср 16 Август 2017 ru

Scripting research

This article describes scripting research in July 2017.

Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.

OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any ...

Category: News

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iOS tutorial

Чт 08 Июнь 2017 ru

iOS tutorial

This article describes problems we faced during the creation of iOS tutorial in May 2017.

This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...

Category: News

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OpenSceneGraph sample

Пт 12 Май 2017 ru

OSG sample

This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application ...

Category: News

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