Title: OpenSceneGraph cross-platform examples Date: 2018-04-20 00:00 Category: News Slug: openscenegraph-examples Lang: en ![iOS Simulator renders a cube][screenshot] This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples. By the time [the first technology demonstration of OGS Mahjong 2][tech-demo-1] has been released, we've already had [issue request][android-image-issue] (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for [OpenSceneGraph cross-platform guide][osgcpg] at first. However, we realized that it's time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That's how [OpenSceneGraph cross-platform examples][osgcpe] were born. Each example: * explains crucial code necessary to perform a specific task * accents platform-specific nuances * provides implementations to cover desktop, mobile, and web platforms * provides a web build to showcase results The first two examples cover the following topics: * Embed resource into executable: this greatly simplifies resource handling across platforms * Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins We will be adding new examples as we proceed with OGS Mahjong 2 development. That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples. [screenshot]: ../../images/2018-04-20-openscenegraph-examples.png [tech-demo-1]: mahjong-techdemo1-gameplay.html [android-image-issue]: https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4 [osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide [osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples