2015-11-02 00:00
As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:
2015-07-23 00:00
After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.. . .
2015-07-22 00:00
As you know, the main goal of Editor 0.7.0 is the ability to create the test chamber with it. It needs Actions' system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that anyone could create their own test chamber!. . .
2015-07-19 00:00
As promised, we have come up with a list of milestones and their approximate dates for the coming year:
2015-06-28 00:00
We completed Editor 0.6.0. You can see 0.6.0 in action here.
Editor 0.6.0 got the following new features:
2015-04-15 00:00
We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can see 0.5.0 in action here. . . .
2015-03-07 00:00
We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).. . .
2015-01-13 00:00
The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.. . .
2014-12-31 11:00
About a year ago, we started the user survey, in order to find out what do you think of the Open Source in general and about our project in particular. Today we're closing this survey. It took time, but we've got plenty of answers. Thank you for that.. . .
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