Year of rethinking

Tue 01 January 2019 ru

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It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.

As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.

There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.

We can't, and we don't want to compete with them. Our targets are maximal accessibility and simplicity. Our goal is to make a tool suitable for teaching children, but powerful enough to be used for prototyping. To use any powerful development tool, you need a PC or a laptop. We want to make the toolset, that can be used anywhere. We already made some steps in this direction, and we will continue this course.

So, we're beginning a new year without precise plans, but with clear knowledge of our goal instead. Let's wait and see if this approach works better.

Happy New Year to all of you! See you soon!

Category: News


Example-driven development

Wed 27 June 2018 ru

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This article explains how the third OpenSceneGraph cross-platform example opened our eyes to example-driven development.

2018-08 EDIT: the third example has been renamed to the fourth one due to the reasons described in the next article.

The third OpenSceneGraph cross-platform example

The third OpenSceneGraph cross-platform example explains how to implement …

Category: News

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Mahjong recreation start

Fri 26 January 2018 ru

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This article describes the start of Mahjong game recreation.

Plan

We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:

  • Load single layout
  • Place tiles in layout positions
  • Distinguish tiles
  • Implement selection
  • Implement matching

Just like any other plan, this one looked fine at …

Category: News

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The year of lessons

Sun 31 December 2017 ru

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So, the year 2017 is approaching its finale, the year's results have already been summed up. We're going to take a break from igniting the fireworks or preparation of the champagne so that we can designate our goal for the following year.

As it may be clear from other articles …

Category: News

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2017 summary

Wed 22 November 2017 ru

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It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

Brief history

Opensource Game Studio project is 12 years old now.

2005. We started the project with a fanatic call to create the best game ever …

Category: News

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