Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:
Some people would consider this a failure. We don't. We see a chance …
This article describes the start of MJIN library separation into modules.
Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt …
This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.
First attempt to build OSG.
Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …