<!DOCTYPE html> <html> <meta charset="utf-8"> <head> <style> #header { background: #2BA6E3; padding: 0.7em; text-align: left; } #header a { color: white; text-decoration: none; padding: 0.5em 1em 0.5em 1em; } #lang { float: right; } .news_item { background: #FFFFFF; width: 720px; padding: 1em; margin-top: 2em; margin-bottom: 2em; border: 1px solid #E0E0E0; text-align: left; } .news_item_contents { color: #444; line-height: 1.5em; } .news_item_date { margin-bottom: 2em; color: #aaa; } html { font-family: sans-serif; } body { background: #FAFAFA; } code, pre { font-family: monospace, serif; font-size: 1em; color: #7f0a0c; } img { width: 720px; } .mobile { width: 320px; } a { color: #3A91CB; } table { border-collapse: collapse; } table, th, td { border: 1px solid #aaa; padding: 0.5em; margin-top: 0.5em; margin-bottom: 0.5em; } </style> </head> <body> <div id="header"> <strong id="title">Open Game Studio</strong> <a href="../../en/news/index.html">News</a> <a href="../../en/game/index.html">Games</a> <a href="../../en/tool/index.html">Tools</a> <a href="../../en/page/about.html">About</a> <div id="lang"> <a href="../../en/news/2019-year-of-rethinking.html">EN</a> <a href="../../ru/news/2019-year-of-rethinking.html">RU</a> </div> </div> <center> <h1>In the news...</h1> <div class="news_item"> <h2 class="news_item_title"> <a href="2019-year-of-rethinking.html">Year of rethinking</a> </h2> <p class="news_item_date"> 2019-01-01 0:01 </p> <div class="news_item_contents"> <p><img src="../../images/2017-12-31-celebration.jpg" alt="Sparkler" /></p> <p>It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.</p> <p>As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.</p> <p>There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.</p> <p>We can't, and we don't want to compete with them. Our targets are maximal accessibility and simplicity. Our goal is to make a tool suitable for teaching children, but powerful enough to be used for prototyping. To use any powerful development tool, you need a PC or a laptop. We want to make the toolset, that can be used anywhere. We already made some steps in this direction, and we will continue this course.</p> <p>So, we're beginning a new year without precise plans, but with clear knowledge of our goal instead. Let's wait and see if this approach works better.</p> <p>Happy New Year to all of you! See you soon!</p> </div> </div> <div id="footer"> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>. </div> </center> </body> </html>