<!DOCTYPE html> <html> <meta charset="utf-8"> <head> <link rel="stylesheet" href="../../style.css"> </head> <body> <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script> <div id="header"> <div class="header2"> <div class="menu"> <a href="../../en/news/index.html">News</a> <a href="../../en/game/index.html">Games</a> <a href="../../en/tool/index.html">Tools</a> <a href="../../en/page/about.html">About</a> </div> <div id="lang"> <a href="../../en/news/memory-text-ui.html">EN</a> <a href="../../ru/news/memory-text-ui.html">RU</a> </div> <div class="clear"></div> </div> </div> <h3 class="left_item_title">In the news...</h3> <center> <div class="news_item"> <h2 class="news_item_title"> <a href="memory-text-ui.html">"Memory" text UI</a> </h2> <p class="news_item_date"> 2024-06-14 00:00 </p> <div class="news_item_contents"> <h1 id="memorytextui">"Memory" text UI</h1> <p>In May I implemented text UI for "Memory" game in Python. And converted it to C++ by the instrument under development.</p> <p>Game logic cycle implementation lead to the creation of a controller that manages context. Creating the controller in Python was straightforward. C++ version took some time, because the controller needs <a href="https://en.cppreference.com/w/cpp/utility/any">std::any</a>, which is part of C++17. The instrument under development is limited to C++11 in order to support OpenWrt.</p> <p>Here's how much code I wrote (in lines):</p> <ul> <li>(Python) Portable logic code: 360</li> <li>(Python) Portable testing code: 565</li> <li>(Python) Unportable code of controller, input/output, etc.: 350</li> <li>(C++) Ported logic code: 360</li> <li>(C++) Ported testing code: 586</li> <li>(C++) Unportable code of controller, input/output, etc.: 565</li> </ul> <p>Here's the same data in per cent:</p> <table> <thead> <tr> <th>Language</th> <th>Total lines of code</th> <th>Portable/ported</th> <th>Unportable</th> </tr> </thead> <tbody> <tr> <td>Python</td> <td>1275 (<strong>100%</strong>)</td> <td>925 (<strong>72%</strong>)</td> <td>350 (<strong>28%</strong>)</td> </tr> <tr> <td>C++</td> <td>1511 (<strong>100%</strong>)</td> <td>946 (<strong>62%</strong>)</td> <td>565 (<strong>38%</strong>)</td> </tr> </tbody> </table> <p>Thus, the development of C++ version of "Memory" game was 62% lines of code cheaper than if it would be without the instrument. Nice figures.</p> <p>Here's how "Memory" text UI looks like now:</p> <iframe width="560" height="315" src="https://www.youtube.com/embed/tChSjw5W8KQ?si=WO5MYLCBhgstVshl" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> <h1 id="juneplans">June plans</h1> <p>I'll make a graphical UI for Python version of "Memory" game.</p> </div> </div> <div id="disqus_thread"></div> <script> var disqus_config = function () { this.page.url = "https://opengamestudio.org/en/news/memory-text-ui.html"; this.page.identifier = "memory-text-ui.html"; }; (function() { // DON'T EDIT BELOW THIS LINE var d = document, s = d.createElement('script'); s.src = 'https://opengamestudio.disqus.com/embed.js'; s.setAttribute('data-timestamp', +new Date()); (d.head || d.body).appendChild(s); })(); </script> <noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript> <div id="footer"> The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. </div> </center> </body> </html>