The birth of MJIN world
+The birth of MJIN world
Sun 10 September 2017 - ru + ru -
This article describes the birth of MJIN world in August 2017.
mjin-player
-As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:
+As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:
- run unchanged on all supported platforms
- allow extending C++ code @@ -72,7 +72,7 @@
This set of rules for MJIN projects is packaged into mjin-application. mjin-application is a library that provides basic functionality every MJIN project would need and nothing more. For instance, mjin-application does not and will not contain scripting or any other specific functionality.
MJIN world
So what is MJIN world? It's a set of projects that constitute our game development tools. mjin-player and mjin-application are the first bricks of the newly born MJIN world. A lot more to come. Stay tuned for the brighter MJIN future.
-That's it for describing the birth of MJIN world in August 2017.
Category: News +
That's it for describing the birth of MJIN world in August 2017.
Category: News
@@ -87,19 +87,19 @@Scripting research
+Scripting research
Wed 16 August 2017 - ru + ru -
This article describes scripting research in July 2017.
Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.
-OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …
Category: News +
OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …
Category: News
- Read More + Read MoreOpenSceneGraph cross-platform guide
+OpenSceneGraph cross-platform guide
Mon 17 July 2017 - ru + ru -
This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.
June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. -In case you missed it, here's …
Category: News +In case you missed it, here's …
Category: News
- Read More + Read MoreCategory: iOS tutorial
+ iOS tutorial
Thu 08 June 2017 - ru + ru -
This article describes problems we faced during the creation of iOS tutorial in May 2017.
-This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …
Category: News +
This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …
Category: News
- Read More + Read More