diff --git a/en/news/2026-04_kd-cpp-is-close.md b/en/news/2026-04_kd-cpp-is-close.md new file mode 100644 index 0000000..70b6a10 --- /dev/null +++ b/en/news/2026-04_kd-cpp-is-close.md @@ -0,0 +1,19 @@ +Title: Kotlin Dialect came closer to C++ +Date: 2026-04-03 +Category: News +Slug: kd-cpp-is-close +Lang: en + +![][splash] + +# March + +In March (as in February) I planned to run GitBudget on Desktop, +however, the updates of Klin tool to generate C++ bindings are still +in development. There's just a little bit left. + +# April + +This should finally happen in April. + +[splash]: ../../images/2026-03_kd-cpp-is-close.jpg \ No newline at end of file diff --git a/en/news/index.html b/en/news/index.html index e01a64e..e6dc389 100644 --- a/en/news/index.html +++ b/en/news/index.html @@ -24,6 +24,27 @@
+ 2026-04-03 +
+
In March (as in February) I planned to run GitBudget on Desktop, +however, the updates of Klin tool to generate C++ bindings are still +in development. There's just a little bit left.
+This should finally happen in April.
+. . .
+- 2025-07-01 -
-In June I've created drafts of the following PSKOV 2 components:
-Currently one can do the following in PSKOV 2:
-In July I plan to add the following:
-Page 1 of 10
diff --git a/en/news/index10.html b/en/news/index10.html index 5768e47..061cb7f 100644 --- a/en/news/index10.html +++ b/en/news/index10.html @@ -24,6 +24,29 @@
+ 2015-04-15 00:00 +
+We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can see 0.5.0 in action here.
+Also, we have just started Editor 0.6.0 development.
+Editor 0.6.0 planned features:
++ 2025-07-01 +
+In June I've created drafts of the following PSKOV 2 components:
+Currently one can do the following in PSKOV 2:
+In July I plan to add the following:
+- 2024-10-11 00:00 -
-In September I implemented sound support. However, this was the last -work for "Tail and Shadow" project, because the project's story writer - -Eugene - left.
-In September I also noticed the loss of interest in the project by the -audience. I linked this to the fact that the project's functional and -graphical results did not match that of the audience.. . .
-Page 2 of 10
diff --git a/en/news/index3.html b/en/news/index3.html index 8d37482..26a8079 100644 --- a/en/news/index3.html +++ b/en/news/index3.html @@ -24,6 +24,30 @@
+ 2024-10-11 00:00 +
+In September I implemented sound support. However, this was the last +work for "Tail and Shadow" project, because the project's story writer - +Eugene - left.
+In September I also noticed the loss of interest in the project by the +audience. I linked this to the fact that the project's functional and +graphical results did not match that of the audience.. . .
+- 2023-12-25 00:00 -
-In 2005 the Opensource Game Studio project started -under the name of the Opensource RPG, because we wanted -to create "the first competitive open free game". -In 2011 right after releasing OGS Mahjong 0.7 we have already -had the numbers that it would take us 540 years to create RPG.
-In 2011 we had a dream that we as a team would grow, which could decrease -540 years to someting reasonable. However today in the end of 2023 it's clear -we are unable to create RPG.. . .
-Page 3 of 10
diff --git a/en/news/index4.html b/en/news/index4.html index 42b52eb..a0d592d 100644 --- a/en/news/index4.html +++ b/en/news/index4.html @@ -24,6 +24,28 @@
+ 2023-12-25 00:00 +
+In 2005 the Opensource Game Studio project started +under the name of the Opensource RPG, because we wanted +to create "the first competitive open free game". +In 2011 right after releasing OGS Mahjong 0.7 we have already +had the numbers that it would take us 540 years to create RPG.
+In 2011 we had a dream that we as a team would grow, which could decrease +540 years to someting reasonable. However today in the end of 2023 it's clear +we are unable to create RPG.. . .
+- 2018-11-19 00:00 -
-
In this article, we discuss how ideal video game and video game development tool look like, in our opinion.
-Questions
-As you know, the goals of Opensource Game Studio are:
-This time we asked ourselves two simple questions:
-Page 4 of 10
diff --git a/en/news/index5.html b/en/news/index5.html index 8b32b10..3da1f75 100644 --- a/en/news/index5.html +++ b/en/news/index5.html @@ -24,6 +24,33 @@
+ 2018-11-19 00:00 +
+
In this article, we discuss how ideal video game and video game development tool look like, in our opinion.
+Questions
+As you know, the goals of Opensource Game Studio are:
+This time we asked ourselves two simple questions:
+- 2017-10-16 00:00 -
-
We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.
-A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website. So, we are starting our site anew with the help of the Pelican.. . .
-Page 5 of 10
diff --git a/en/news/index6.html b/en/news/index6.html index dc6a6f6..2f2d747 100644 --- a/en/news/index6.html +++ b/en/news/index6.html @@ -24,6 +24,22 @@
+ 2017-10-16 00:00 +
+
We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.
+A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website. So, we are starting our site anew with the help of the Pelican.. . .
+- 2016-12-31 00:00 -
-
Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!
-It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.
-If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.. . .
-Page 6 of 10
diff --git a/en/news/index7.html b/en/news/index7.html index e119449..a3d49c8 100644 --- a/en/news/index7.html +++ b/en/news/index7.html @@ -24,6 +24,23 @@
+ 2016-12-31 00:00 +
+
Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!
+It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.
+If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.. . .
+- 2016-09-03 00:00 -
-
This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.
-UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.
-Here is a list of UIQt module components with their description and current code size:
| № | -Component | -Description | . . . - -
|---|
| № | +Component | +Description | . . . + +
|---|
| № | -Компонента | -Описание | -Размер (Б) | . . . - -
|---|
| № | +Компонента | +Описание | +Размер (Б) | . . . + +
|---|