diff --git a/2018-02-16-mahjong-techdemo1-gameplay.png b/2018-02-16-mahjong-techdemo1-gameplay.png new file mode 100755 index 0000000..6d773d5 Binary files /dev/null and b/2018-02-16-mahjong-techdemo1-gameplay.png differ diff --git a/archives.html b/archives.html index 63b58cd..8a84d58 100644 --- a/archives.html +++ b/archives.html @@ -49,6 +49,10 @@ + + + + diff --git a/author/opensource-game-studio.html b/author/opensource-game-studio.html index 1ab4bea..6d625cf 100644 --- a/author/opensource-game-studio.html +++ b/author/opensource-game-studio.html @@ -47,6 +47,44 @@ +
+

First techdemo of OGS Mahjong 2: Gameplay

+
Пт 16 Февраль 2018 + ru + +

Screenshot

+

We are glad to announce the release of the first technical demonstration of +OGS Mahjong 2. The purpose of this release was to verify gameplay across +supported platforms.

+

Get techdemo for your platform:

+ +

Notes:

+ +

That's it for now, have a nice testing!

Category: News + +

+ + +
+ + +
+ + + + +

Mahjong recreation start

Пт 26 Январь 2018 @@ -63,45 +101,14 @@
  • Implement selection
  • Implement matching
  • -

    Just like any other plan, this one looked fine at first sight. However, once you get down to work, new details start to come out. This plan was no exception. Below are a few problems that came out during development.

    -

    Problem №1: provide binary resources across supported platforms

    -

    Mahjong is going to be available on desktop, mobile, and web. Each of these platforms has its constraints on accessing external files:

    - -

    To provide a unified way for accessing resources, we decided to include them into final executable. This decision led to the birth of mjin-resource and mahjong-data projects.

    -

    mjin-resource:

    - -

    mahjong-data is an example of such generated MJIN project that is referenced by mahjong project.

    -

    Problem №2: load PNG images across supported platforms

    -

    To load PNG, we use corresponding OpenSceneGraph plugin. We built it for desktop with no issues. Building for web (Emscripten) turned out to be more difficult: Emscripten provides its own version of libpng, which OpenSceneGraph build script can't detect. We had to work around several OpenSceneGraph checks to successfully build the plugin for Emscripten. -Building the plugin for Android and iOS is still waiting for us. Once we get PNG plugin working across supported platforms, we are going to publish a new tutorial for OpenSceneGraph cross-platform guide to cover PNG image loading. We already got a request to describe image loading.

    -

    Development

    -

    As you know, we published OpenSceneGraph cross-platform guide to make OpenSceneGraph community stronger. We value education, and we love to share our knowledge. That's why we decided to develop Mahjong in small reproducible chunks uniquely identified by internal versions. These versions are available in mahjong repository.

    -

    We also provide version history and web releases of each internal version for the following reasons:

    - -

    Current Mahjong game status

    -

    As of the time of this writing, we have implemented tile selection. Try it in your browser!

    -

    Once we finish tile matching implementation, we are going to publish the intermediate result for all supported platforms.

    -

    That's it for describing the start of Mahjong game recreation.

    Category: News +

    Just like any other plan, this one looked fine at ...

    Category: News

    -
    - - + Read More
    - + @@ -269,26 +276,6 @@ In case you missed it, here ...

    Category: - - - -

    -

    It's all fine

    -
    Пт 07 Апрель 2017 - ru - -

    ItsAllFine

    -

    This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

    -

    The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.

    -

    The whole process of creating a single tutorial turned ...

    Category: News - -

    - - - Read More -
    -
    -
    Page 1 of 3
    diff --git a/author/opensource-game-studio2.html b/author/opensource-game-studio2.html index 0fb0ce3..35f4c4b 100644 --- a/author/opensource-game-studio2.html +++ b/author/opensource-game-studio2.html @@ -48,6 +48,26 @@ +
    +

    It's all fine

    +
    Пт 07 Апрель 2017 + ru + +

    ItsAllFine

    +

    This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

    +

    The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.

    +

    The whole process of creating a single tutorial turned ...

    Category: News + +

    + + + Read More +
    +
    + + + +

    Let's go

    Чт 16 Март 2017 @@ -229,25 +249,6 @@ We will publish live session materials later this week.


    - - - -
    -

    Live session is in 24 hours

    -
    Сб 24 Сентябрь 2016 - ru - -
    - -

    Get ready for live session, it's about to happen in 24 hours!

    Category: News - -

    - - - Read More -
    -
    -
    Page 2 of 3
    diff --git a/author/opensource-game-studio3.html b/author/opensource-game-studio3.html index fa28004..a6694ef 100644 --- a/author/opensource-game-studio3.html +++ b/author/opensource-game-studio3.html @@ -48,6 +48,25 @@ + + + + +

    Live session: 25 September 2016

    Сб 17 Сентябрь 2016 diff --git a/category/news.html b/category/news.html index 13fd4cd..ffc182b 100644 --- a/category/news.html +++ b/category/news.html @@ -47,6 +47,44 @@ +
    +

    First techdemo of OGS Mahjong 2: Gameplay

    +
    Пт 16 Февраль 2018 + ru + +

    Screenshot

    +

    We are glad to announce the release of the first technical demonstration of +OGS Mahjong 2. The purpose of this release was to verify gameplay across +supported platforms.

    +

    Get techdemo for your platform:

    + +

    Notes:

    +
      +
    • iOS version is not released because it cannot be easily shared outside AppStore.
    • +
    • Launch run script under Linux and macOS.
    • +
    • Linux version is only available in 64-bit variant.
    • +
    • macOS version should run on macOS Sierra or newer.
    • +
    +

    That's it for now, have a nice testing!

    Category: News + +

    + + +
    + + +
    + + + + +

    Mahjong recreation start

    Пт 26 Январь 2018 @@ -63,45 +101,14 @@
  • Implement selection
  • Implement matching
  • -

    Just like any other plan, this one looked fine at first sight. However, once you get down to work, new details start to come out. This plan was no exception. Below are a few problems that came out during development.

    -

    Problem №1: provide binary resources across supported platforms

    -

    Mahjong is going to be available on desktop, mobile, and web. Each of these platforms has its constraints on accessing external files:

    -
      -
    • Desktop can access almost any file
    • -
    • Android/iOS have limited access to file system
    • -
    • Web does not have any file system at all
    • -
    -

    To provide a unified way for accessing resources, we decided to include them into final executable. This decision led to the birth of mjin-resource and mahjong-data projects.

    -

    mjin-resource:

    -
      -
    • converts binary files to C header files with the help of xxd utility
    • -
    • generates MJIN project that contains generated headers to be compiled into static library
    • -
    • provides C++ interface for accessing generated resources
    • -
    -

    mahjong-data is an example of such generated MJIN project that is referenced by mahjong project.

    -

    Problem №2: load PNG images across supported platforms

    -

    To load PNG, we use corresponding OpenSceneGraph plugin. We built it for desktop with no issues. Building for web (Emscripten) turned out to be more difficult: Emscripten provides its own version of libpng, which OpenSceneGraph build script can't detect. We had to work around several OpenSceneGraph checks to successfully build the plugin for Emscripten. -Building the plugin for Android and iOS is still waiting for us. Once we get PNG plugin working across supported platforms, we are going to publish a new tutorial for OpenSceneGraph cross-platform guide to cover PNG image loading. We already got a request to describe image loading.

    -

    Development

    -

    As you know, we published OpenSceneGraph cross-platform guide to make OpenSceneGraph community stronger. We value education, and we love to share our knowledge. That's why we decided to develop Mahjong in small reproducible chunks uniquely identified by internal versions. These versions are available in mahjong repository.

    -

    We also provide version history and web releases of each internal version for the following reasons:

    -
      -
    • education: show how development looks like internally
    • -
    • accessibility: provide older versions for comparison
    • -
    -

    Current Mahjong game status

    -

    As of the time of this writing, we have implemented tile selection. Try it in your browser!

    -

    Once we finish tile matching implementation, we are going to publish the intermediate result for all supported platforms.

    -

    That's it for describing the start of Mahjong game recreation.

    Category: News +

    Just like any other plan, this one looked fine at ...

    Category: News

    -
    - - + Read More
    - +
    @@ -269,26 +276,6 @@ In case you missed it, here ...

    Category: - - - -

    -

    It's all fine

    -
    Пт 07 Апрель 2017 - ru - -

    ItsAllFine

    -

    This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

    -

    The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.

    -

    The whole process of creating a single tutorial turned ...

    Category: News - -

    - - - Read More -
    -
    -
    Page 1 of 3
    diff --git a/category/news2.html b/category/news2.html index dccf79f..520cc01 100644 --- a/category/news2.html +++ b/category/news2.html @@ -48,6 +48,26 @@ +
    +

    It's all fine

    +
    Пт 07 Апрель 2017 + ru + +

    ItsAllFine

    +

    This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

    +

    The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.

    +

    The whole process of creating a single tutorial turned ...

    Category: News + +

    + + + Read More +
    +
    + + + +

    Let's go

    Чт 16 Март 2017 @@ -229,25 +249,6 @@ We will publish live session materials later this week.


    - - - - -
    Page 2 of 3
    diff --git a/category/news3.html b/category/news3.html index b193040..c91fdd3 100644 --- a/category/news3.html +++ b/category/news3.html @@ -48,6 +48,25 @@ + + + + +

    Live session: 25 September 2016

    Сб 17 Сентябрь 2016 diff --git a/feeds/all.atom.xml b/feeds/all.atom.xml index 3af44db..77c88f8 100644 --- a/feeds/all.atom.xml +++ b/feeds/all.atom.xml @@ -1,5 +1,42 @@ -Opensource Game Studiohttp://opengamestudio.org/2018-01-26T00:00:00+03:00Mahjong recreation start2018-01-26T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-01-26:mahjong-recreation-start.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png" /></p> +Opensource Game Studiohttp://opengamestudio.org/2018-02-16T00:00:00+03:00First techdemo of OGS Mahjong 2: Gameplay2018-02-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p> +<p>We are glad to announce the release of the first technical demonstration of +OGS Mahjong 2. The purpose of this release was to verify gameplay across +supported platforms.</p> +<p>Get techdemo for your platform:</p> +<ul> +<li>Run <a href="https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html">Web version</a> in your browser</li> +<li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li> +<li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li> +<li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li> +<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS version</a></li> +</ul> +<p>Notes:</p> +<ul> +<li>iOS version is not released because it cannot be easily shared outside AppStore.</li> +<li>Launch <code>run</code> script under Linux and macOS.</li> +<li>Linux version is only available in 64-bit variant.</li> +<li>macOS version should run on macOS Sierra or newer.</li> +</ul> +<p>That's it for now, have a nice testing!</p>Первая технодемка OGS Mahjong 2: Игровая механика2018-02-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay-ru.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p> +<p>Мы ради сообщить о выпуске первой технической демонастрации OGS Mahjong 2. +Её цель была в проверке игровой механики на всех поддерживаемых платформах.</p> +<p>Проверьте технодемку на своей платформе:</p> +<ul> +<li>Запустить <a href="https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html">версию для веба</a> в браузере</li> +<li>Получить <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">версию для Android</a></li> +<li>Получить <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">версию для Windows</a></li> +<li>Получить <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">версию для Linux</a></li> +<li>Получить <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">версию для macOS</a></li> +</ul> +<p>Замечания:</p> +<ul> +<li>Версия для iOS не выпущена, т.к. нет простого способа её распространения вне AppStore.</li> +<li>Запустите скрипт <code>run</code> в версиях для Linux и macOS.</li> +<li>Версия для Linux доступна лишь в 64-битном варианте.</li> +<li>Версия для macOS должна работать на macOS Sierra или новее.</li> +</ul> +<p>На сегодня это всё, хорошей проверки!</p>Mahjong recreation start2018-01-26T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-01-26:mahjong-recreation-start.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png" /></p> <p>This article describes the start of Mahjong game recreation.</p> <p><strong>Plan</strong></p> <p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p> diff --git a/feeds/news.atom.xml b/feeds/news.atom.xml index 3924d74..b2a13af 100644 --- a/feeds/news.atom.xml +++ b/feeds/news.atom.xml @@ -1,5 +1,24 @@ -Opensource Game Studiohttp://opengamestudio.org/2018-01-26T00:00:00+03:00Mahjong recreation start2018-01-26T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-01-26:mahjong-recreation-start.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png" /></p> +Opensource Game Studiohttp://opengamestudio.org/2018-02-16T00:00:00+03:00First techdemo of OGS Mahjong 2: Gameplay2018-02-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p> +<p>We are glad to announce the release of the first technical demonstration of +OGS Mahjong 2. The purpose of this release was to verify gameplay across +supported platforms.</p> +<p>Get techdemo for your platform:</p> +<ul> +<li>Run <a href="https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html">Web version</a> in your browser</li> +<li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li> +<li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li> +<li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li> +<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS version</a></li> +</ul> +<p>Notes:</p> +<ul> +<li>iOS version is not released because it cannot be easily shared outside AppStore.</li> +<li>Launch <code>run</code> script under Linux and macOS.</li> +<li>Linux version is only available in 64-bit variant.</li> +<li>macOS version should run on macOS Sierra or newer.</li> +</ul> +<p>That's it for now, have a nice testing!</p>Mahjong recreation start2018-01-26T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-01-26:mahjong-recreation-start.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png" /></p> <p>This article describes the start of Mahjong game recreation.</p> <p><strong>Plan</strong></p> <p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p> diff --git a/index.html b/index.html index d26567a..ac4c7f5 100644 --- a/index.html +++ b/index.html @@ -47,6 +47,44 @@ +
    +

    First techdemo of OGS Mahjong 2: Gameplay

    +
    Пт 16 Февраль 2018 + ru + +

    Screenshot

    +

    We are glad to announce the release of the first technical demonstration of +OGS Mahjong 2. The purpose of this release was to verify gameplay across +supported platforms.

    +

    Get techdemo for your platform:

    + +

    Notes:

    +
      +
    • iOS version is not released because it cannot be easily shared outside AppStore.
    • +
    • Launch run script under Linux and macOS.
    • +
    • Linux version is only available in 64-bit variant.
    • +
    • macOS version should run on macOS Sierra or newer.
    • +
    +

    That's it for now, have a nice testing!

    Category: News + +

    + + +
    + + +
    + + + + +

    Mahjong recreation start

    Пт 26 Январь 2018 @@ -63,45 +101,14 @@
  • Implement selection
  • Implement matching
  • -

    Just like any other plan, this one looked fine at first sight. However, once you get down to work, new details start to come out. This plan was no exception. Below are a few problems that came out during development.

    -

    Problem №1: provide binary resources across supported platforms

    -

    Mahjong is going to be available on desktop, mobile, and web. Each of these platforms has its constraints on accessing external files:

    -
      -
    • Desktop can access almost any file
    • -
    • Android/iOS have limited access to file system
    • -
    • Web does not have any file system at all
    • -
    -

    To provide a unified way for accessing resources, we decided to include them into final executable. This decision led to the birth of mjin-resource and mahjong-data projects.

    -

    mjin-resource:

    -
      -
    • converts binary files to C header files with the help of xxd utility
    • -
    • generates MJIN project that contains generated headers to be compiled into static library
    • -
    • provides C++ interface for accessing generated resources
    • -
    -

    mahjong-data is an example of such generated MJIN project that is referenced by mahjong project.

    -

    Problem №2: load PNG images across supported platforms

    -

    To load PNG, we use corresponding OpenSceneGraph plugin. We built it for desktop with no issues. Building for web (Emscripten) turned out to be more difficult: Emscripten provides its own version of libpng, which OpenSceneGraph build script can't detect. We had to work around several OpenSceneGraph checks to successfully build the plugin for Emscripten. -Building the plugin for Android and iOS is still waiting for us. Once we get PNG plugin working across supported platforms, we are going to publish a new tutorial for OpenSceneGraph cross-platform guide to cover PNG image loading. We already got a request to describe image loading.

    -

    Development

    -

    As you know, we published OpenSceneGraph cross-platform guide to make OpenSceneGraph community stronger. We value education, and we love to share our knowledge. That's why we decided to develop Mahjong in small reproducible chunks uniquely identified by internal versions. These versions are available in mahjong repository.

    -

    We also provide version history and web releases of each internal version for the following reasons:

    -
      -
    • education: show how development looks like internally
    • -
    • accessibility: provide older versions for comparison
    • -
    -

    Current Mahjong game status

    -

    As of the time of this writing, we have implemented tile selection. Try it in your browser!

    -

    Once we finish tile matching implementation, we are going to publish the intermediate result for all supported platforms.

    -

    That's it for describing the start of Mahjong game recreation.

    Category: News +

    Just like any other plan, this one looked fine at ...

    Category: News

    -
    - - + Read More
    - +
    @@ -269,26 +276,6 @@ In case you missed it, here ...

    Category: - - - -

    -

    It's all fine

    -
    Пт 07 Апрель 2017 - ru - -

    ItsAllFine

    -

    This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

    -

    The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.

    -

    The whole process of creating a single tutorial turned ...

    Category: News - -

    - - - Read More -
    -
    -
    Page 1 of 3
    diff --git a/index2.html b/index2.html index 5aa3fcb..6bf0569 100644 --- a/index2.html +++ b/index2.html @@ -48,6 +48,26 @@ +
    +

    It's all fine

    +
    Пт 07 Апрель 2017 + ru + +

    ItsAllFine

    +

    This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

    +

    The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.

    +

    The whole process of creating a single tutorial turned ...

    Category: News + +

    + + + Read More +
    +
    + + + +

    Let's go

    Чт 16 Март 2017 @@ -229,25 +249,6 @@ We will publish live session materials later this week.


    - - - - -
    Page 2 of 3
    diff --git a/index3.html b/index3.html index 384139e..d276195 100644 --- a/index3.html +++ b/index3.html @@ -48,6 +48,25 @@ + + + + +

    Live session: 25 September 2016

    Сб 17 Сентябрь 2016 diff --git a/mahjong-techdemo1-gameplay-ru.html b/mahjong-techdemo1-gameplay-ru.html new file mode 100644 index 0000000..160077b --- /dev/null +++ b/mahjong-techdemo1-gameplay-ru.html @@ -0,0 +1,145 @@ + + + + + + + Первая технодемка OGS Mahjong 2: Игровая механика + + + + + + + + + + + + + + + + + + + + +
    + + +
    +
    +
    +

    Первая технодемка OGS Mahjong 2: Игровая механика

    +
    + +
    Пт 16 Февраль 2018 + en + +

    Screenshot

    +

    Мы ради сообщить о выпуске первой технической демонастрации OGS Mahjong 2. +Её цель была в проверке игровой механики на всех поддерживаемых платформах.

    +

    Проверьте технодемку на своей платформе:

    + +

    Замечания:

    +
      +
    • Версия для iOS не выпущена, т.к. нет простого способа её распространения вне AppStore.
    • +
    • Запустите скрипт run в версиях для Linux и macOS.
    • +
    • Версия для Linux доступна лишь в 64-битном варианте.
    • +
    • Версия для macOS должна работать на macOS Sierra или новее.
    • +
    +

    На сегодня это всё, хорошей проверки!

    +

    Category: News + +

    + + + +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

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    First techdemo of OGS Mahjong 2: Gameplay

    +
    + +
    Пт 16 Февраль 2018 + ru + +

    Screenshot

    +

    We are glad to announce the release of the first technical demonstration of +OGS Mahjong 2. The purpose of this release was to verify gameplay across +supported platforms.

    +

    Get techdemo for your platform:

    + +

    Notes:

    +
      +
    • iOS version is not released because it cannot be easily shared outside AppStore.
    • +
    • Launch run script under Linux and macOS.
    • +
    • Linux version is only available in 64-bit variant.
    • +
    • macOS version should run on macOS Sierra or newer.
    • +
    +

    That's it for now, have a nice testing!

    +

    Category: News + +

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    + + + + \ No newline at end of file diff --git a/pelican/content/articles/2018-02-16-mahjong-techdemo1-gameplay-ru.md b/pelican/content/articles/2018-02-16-mahjong-techdemo1-gameplay-ru.md new file mode 100644 index 0000000..e2991cf --- /dev/null +++ b/pelican/content/articles/2018-02-16-mahjong-techdemo1-gameplay-ru.md @@ -0,0 +1,35 @@ +Title: Первая технодемка OGS Mahjong 2: Игровая механика +Date: 2018-02-16 00:00 +Category: News +Slug: mahjong-techdemo1-gameplay +Lang: ru + +![Screenshot][screenshot] + +Мы ради сообщить о выпуске первой технической демонастрации OGS Mahjong 2. +Её цель была в проверке игровой механики на всех поддерживаемых платформах. + +Проверьте технодемку на своей платформе: + +* Запустить [версию для веба][tech-demo-1-web] в браузере +* Получить [версию для Android][tech-demo-1-android] +* Получить [версию для Windows][tech-demo-1-windows] +* Получить [версию для Linux][tech-demo-1-linux] +* Получить [версию для macOS][tech-demo-1-macos] + +Замечания: + +* Версия для iOS не выпущена, т.к. нет простого способа её распространения вне AppStore. +* Запустите скрипт `run` в версиях для Linux и macOS. +* Версия для Linux доступна лишь в 64-битном варианте. +* Версия для macOS должна работать на macOS Sierra или новее. + +На сегодня это всё, хорошей проверки! + +[screenshot]: {attach}/images/2018-02-16-mahjong-techdemo1-gameplay.png + +[tech-demo-1-web]: https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html +[tech-demo-1-android]: https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR +[tech-demo-1-windows]: https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB +[tech-demo-1-linux]: https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6 +[tech-demo-1-macos]: https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2 diff --git a/pelican/content/articles/2018-02-16-mahjong-techdemo1-gameplay.md b/pelican/content/articles/2018-02-16-mahjong-techdemo1-gameplay.md new file mode 100644 index 0000000..7da3746 --- /dev/null +++ b/pelican/content/articles/2018-02-16-mahjong-techdemo1-gameplay.md @@ -0,0 +1,38 @@ +Title: First techdemo of OGS Mahjong 2: Gameplay +Date: 2018-02-16 00:00 +Category: News +Slug: mahjong-techdemo1-gameplay +Lang: en + +![Screenshot][screenshot] + +We are glad to announce the release of the first technical demonstration of +OGS Mahjong 2. The purpose of this release was to verify gameplay across +supported platforms. + +Get techdemo for your platform: + +* Run [Web version][tech-demo-1-web] in your browser +* Get [Android version][tech-demo-1-android] +* Get [Windows version][tech-demo-1-windows] +* Get [Linux version][tech-demo-1-linux] +* Get [macOS version][tech-demo-1-macos] + +Notes: + +* iOS version is not released because it cannot be easily shared outside AppStore. +* Launch `run` script under Linux and macOS. +* Linux version is only available in 64-bit variant. +* macOS version should run on macOS Sierra or newer. + +That's it for now, have a nice testing! + + +[screenshot]: {attach}/images/2018-02-16-mahjong-techdemo1-gameplay.png + +[tech-demo-1-web]: https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html +[tech-demo-1-android]: https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR +[tech-demo-1-windows]: https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB +[tech-demo-1-linux]: https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6 +[tech-demo-1-macos]: https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2 + diff --git a/pelican/content/images/2018-02-16-mahjong-techdemo1-gameplay.png b/pelican/content/images/2018-02-16-mahjong-techdemo1-gameplay.png new file mode 100755 index 0000000..6d773d5 Binary files /dev/null and b/pelican/content/images/2018-02-16-mahjong-techdemo1-gameplay.png differ
    Пт 16 Февраль 2018First techdemo of OGS Mahjong 2: Gameplay
    Пт 26 Январь 2018 Mahjong recreation start