From 51b4aa723e7df94a74268e7c57db37e2f7580304 Mon Sep 17 00:00:00 2001 From: Ivan Date: Tue, 21 Nov 2017 21:09:47 +0000 Subject: [PATCH] updated the site --- 2017-summary-ru.html | 11 ++-- 2017-summary.html | 11 ++-- archives.html | 21 +++--- author/opensource-game-studio.html | 43 ++++++------ back-to-the-static-ru.html | 11 ++-- back-to-the-static.html | 11 ++-- categories.html | 7 +- category/news.html | 41 ++++++------ category/stub.html | 9 +-- feeds/all.atom.xml | 73 +++++++++++++++++---- feeds/news.atom.xml | 37 +++++++++-- feeds/stub.atom.xml | 2 +- index.html | 43 ++++++------ ios-tutorial-ru.html | 11 ++-- ios-tutorial.html | 11 ++-- mjin-world-birth-ru.html | 11 ++-- mjin-world-birth.html | 11 ++-- openscenegraph-cross-platform-guide-ru.html | 11 ++-- openscenegraph-cross-platform-guide.html | 11 ++-- pages/about-ru.html | 7 +- pages/about.html | 7 +- pages/projects-ru.html | 7 +- pages/projects.html | 7 +- scripting-research-ru.html | 11 ++-- scripting-research.html | 11 ++-- stub-ru.html | 9 +-- stub.html | 9 +-- tags.html | 7 +- 28 files changed, 278 insertions(+), 183 deletions(-) diff --git a/2017-summary-ru.html b/2017-summary-ru.html index d8cbf3d..8eb67af 100644 --- a/2017-summary-ru.html +++ b/2017-summary-ru.html @@ -50,10 +50,10 @@ title="Permalink to Итоги 2017-го">Итоги 2017-го -
Ср 22 Ноябрь 2017 +
Wed 22 November 2017 en -

Screenshot

+

Screenshot

Настало время сделать ревизию наших достижений в 2017 году и проверить, насколько они следуют основной цели проекта Opensource Game Studio.

Краткая история

Проекту Opensource Game Studio уже 12 лет.

@@ -106,11 +106,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/2017-summary.html b/2017-summary.html index 2220d81..0104484 100644 --- a/2017-summary.html +++ b/2017-summary.html @@ -50,10 +50,10 @@ title="Permalink to 2017 summary">2017 summary -
Ср 22 Ноябрь 2017 +
Wed 22 November 2017 ru -

Screenshot

+

Screenshot

It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

Brief history

Opensource Game Studio project is 12 years old now.

@@ -107,11 +107,12 @@ The project was in a constant turmoil because we had no clear purpose and discip - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/archives.html b/archives.html index 56fbb1d..550d0a2 100644 --- a/archives.html +++ b/archives.html @@ -50,31 +50,31 @@ - + - + - + - + - + - + - + @@ -109,11 +109,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/author/opensource-game-studio.html b/author/opensource-game-studio.html index 51609e5..acc10dc 100644 --- a/author/opensource-game-studio.html +++ b/author/opensource-game-studio.html @@ -49,10 +49,10 @@

2017 summary

-
Ср 22 Ноябрь 2017 +
Wed 22 November 2017 ru -

Screenshot

+

Screenshot

It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

Brief history

Opensource Game Studio project is 12 years old now.

@@ -85,13 +85,13 @@ The project was in a constant turmoil because we had no clear purpose and discip

Back to the Static

-
Пн 16 Октябрь 2017 +
Mon 16 October 2017 ru -

Back to the Static

+

Back to the Static

We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. -It seems that this is the technology ...

Category: News +It seems that this is the technology capable of …

Category: News

@@ -105,10 +105,10 @@ It seems that this is the technology ...

Category:

The birth of MJIN world

-
Вс 10 Сентябрь 2017 +
Sun 10 September 2017 ru -

The birth of MJIN world

+

The birth of MJIN world

This article describes the birth of MJIN world in August 2017.

mjin-player

As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

@@ -116,7 +116,7 @@ It seems that this is the technology ...

Category: run unchanged on all supported platforms

  • allow extending C++ code
  • -

    We have verified the second criterion by writing ...

    Category: News +

    We have verified the second criterion by writing …

    Category: News

    @@ -130,13 +130,13 @@ It seems that this is the technology ...

    Category:

    Scripting research

    -
    Ср 16 Август 2017 +
    Wed 16 August 2017 ru -

    Scripting research

    +

    Scripting research

    This article describes scripting research in July 2017.

    Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.

    -

    OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any ...

    Category: News +

    OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …

    Category: News

    @@ -150,13 +150,13 @@ It seems that this is the technology ...

    Category:

    OpenSceneGraph cross-platform guide

    -
    Пн 17 Июль 2017 +
    Mon 17 July 2017 ru -

    OpenSceneGraph guide

    +

    OpenSceneGraph guide

    This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.

    June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. -In case you missed it, here ...

    Category: News +In case you missed it, here's …

    Category: News

    @@ -170,12 +170,12 @@ In case you missed it, here ...

    Category:

    iOS tutorial

    -
    Чт 08 Июнь 2017 +
    Thu 08 June 2017 ru -

    iOS tutorial

    +

    iOS tutorial

    This article describes problems we faced during the creation of iOS tutorial in May 2017.

    -

    This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...

    Category: News +

    This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …

    Category: News

    @@ -189,7 +189,7 @@ In case you missed it, here ...

    Category:

    Stub

    -
    Сб 03 Июнь 2017 +
    Sat 03 June 2017 ru

    TODO Import previous Opensource Game Studio articles from Wordpress.

    Category: Stub @@ -239,11 +239,12 @@ In case you missed it, here ...

    Category: Ads - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/back-to-the-static-ru.html b/back-to-the-static-ru.html index 803ce90..0b40f67 100644 --- a/back-to-the-static-ru.html +++ b/back-to-the-static-ru.html @@ -50,10 +50,10 @@ title="Permalink to Назад в Статику">Назад в Статику -

    Пн 16 Октябрь 2017 +
    Mon 16 October 2017 en -

    Назад в Статику

    +

    Назад в Статику

    Мы используем Wordpress в качестве движка нашего сайта уже более семи лет. И теперь пришло время двигаться вперед. Или назад. Некоторое время мы следили за разработкой нового поколения движков - генераторов статических сайтов. Похоже, что это технология, способная превратить прошлое в будущее.

    @@ -96,11 +96,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/back-to-the-static.html b/back-to-the-static.html index ff4ab63..6cd0afb 100644 --- a/back-to-the-static.html +++ b/back-to-the-static.html @@ -50,10 +50,10 @@ title="Permalink to Back to the Static">Back to the Static -
    Пн 16 Октябрь 2017 +
    Mon 16 October 2017 ru -

    Back to the Static

    +

    Back to the Static

    We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.

    @@ -96,11 +96,12 @@ Right now it doesn't have all the content from our old site, but we'll add most - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/categories.html b/categories.html index feca350..f2c3082 100644 --- a/categories.html +++ b/categories.html @@ -77,11 +77,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/category/news.html b/category/news.html index 81fbe1b..8fff854 100644 --- a/category/news.html +++ b/category/news.html @@ -49,10 +49,10 @@

    2017 summary

    -
    Ср 22 Ноябрь 2017 +
    Wed 22 November 2017 ru -

    Screenshot

    +

    Screenshot

    It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

    Brief history

    Opensource Game Studio project is 12 years old now.

    @@ -85,13 +85,13 @@ The project was in a constant turmoil because we had no clear purpose and discip

    Back to the Static

    -
    Пн 16 Октябрь 2017 +
    Mon 16 October 2017 ru -

    Back to the Static

    +

    Back to the Static

    We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. -It seems that this is the technology ...

    Category: News +It seems that this is the technology capable of …

    Category: News

    @@ -105,10 +105,10 @@ It seems that this is the technology ...

    Category:

    The birth of MJIN world

    -
    Вс 10 Сентябрь 2017 +
    Sun 10 September 2017 ru -

    The birth of MJIN world

    +

    The birth of MJIN world

    This article describes the birth of MJIN world in August 2017.

    mjin-player

    As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

    @@ -116,7 +116,7 @@ It seems that this is the technology ...

    Category: run unchanged on all supported platforms

  • allow extending C++ code
  • -

    We have verified the second criterion by writing ...

    Category: News +

    We have verified the second criterion by writing …

    Category: News

    @@ -130,13 +130,13 @@ It seems that this is the technology ...

    Category:

    Scripting research

    -
    Ср 16 Август 2017 +
    Wed 16 August 2017 ru -

    Scripting research

    +

    Scripting research

    This article describes scripting research in July 2017.

    Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.

    -

    OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any ...

    Category: News +

    OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …

    Category: News

    @@ -150,13 +150,13 @@ It seems that this is the technology ...

    Category:

    OpenSceneGraph cross-platform guide

    -
    Пн 17 Июль 2017 +
    Mon 17 July 2017 ru -

    OpenSceneGraph guide

    +

    OpenSceneGraph guide

    This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.

    June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. -In case you missed it, here ...

    Category: News +In case you missed it, here's …

    Category: News

    @@ -170,12 +170,12 @@ In case you missed it, here ...

    Category:

    iOS tutorial

    -
    Чт 08 Июнь 2017 +
    Thu 08 June 2017 ru -

    iOS tutorial

    +

    iOS tutorial

    This article describes problems we faced during the creation of iOS tutorial in May 2017.

    -

    This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...

    Category: News +

    This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …

    Category: News

    @@ -222,11 +222,12 @@ In case you missed it, here ...

    Category: Ads - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/category/stub.html b/category/stub.html index 005ed4c..aecdb24 100644 --- a/category/stub.html +++ b/category/stub.html @@ -49,7 +49,7 @@

    Stub

    -
    Сб 03 Июнь 2017 +
    Sat 03 June 2017 ru

    TODO Import previous Opensource Game Studio articles from Wordpress.

    Category: Stub @@ -100,11 +100,12 @@

    - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/feeds/all.atom.xml b/feeds/all.atom.xml index beefd90..c5eedfa 100644 --- a/feeds/all.atom.xml +++ b/feeds/all.atom.xml @@ -1,5 +1,9 @@ -Opensource Game Studiohttp://opengamestudio.org/2017-11-22T00:00:00+03:002017 summary2017-11-22T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-11-22:2017-summary.html<p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p> +Opensource Game Studiohttp://opengamestudio.org/2017-11-22T00:00:00+03:002017 summary2017-11-22T00:00:00+03:002017-11-22T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-11-22:/2017-summary.html<p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p> +<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p> +<p><strong>Brief history</strong></p> +<p>Opensource Game Studio project is 12 years old now.</p> +<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p> <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p> <p><strong>Brief history</strong></p> <p>Opensource Game Studio project is 12 years old now.</p> @@ -16,7 +20,11 @@ The project was in a constant turmoil because we had no clear purpose and discip <p>Researching mobile and web took us about five months. We spent that much time because there was no documentation on how to run OpenSceneGraph across platforms. We had to step in and create said documentation.</p> <p><strong>2017, July.</strong> We published <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a>, which describes how to create a simple OpenSceneGraph application and make it run on desktop, mobile, and web. To this date, this is our most popular GitHub repository.</p> <p><strong>2017, November.</strong> We published simple <a href="https://ogstudio.github.io/game-memory-colors/tutorial-5.3/mjin-player.html">Memory: Colors game</a> and the <a href="https://bitbucket.org/ogstudio-games/memory-colors">guide</a> on how to create the game from scratch. The game is powered by MJIN, our new cross-platform game toolset that we started this summer.</p> -<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p>Итоги 2017-го2017-11-22T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-11-22:2017-summary-ru.html<p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p> +<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p>Итоги 2017-го2017-11-22T00:00:00+03:002017-11-22T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-11-22:/2017-summary-ru.html<p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p> +<p>Настало время сделать ревизию наших достижений в 2017 году и проверить, насколько они следуют основной цели проекта Opensource Game Studio.</p> +<p><strong>Краткая история</strong></p> +<p>Проекту Opensource Game Studio уже 12 лет.</p> +<p><strong>2005.</strong> Мы начали проект с <a href="https://unixforum.org/index.php?showtopic=9989">фанатичного призыва</a> к созданию самой лучшей игры. Видимо, сразу же после прохождения Half-Life 2 или Morrowind …</p><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p> <p>Настало время сделать ревизию наших достижений в 2017 году и проверить, насколько они следуют основной цели проекта Opensource Game Studio.</p> <p><strong>Краткая история</strong></p> <p>Проекту Opensource Game Studio уже 12 лет.</p> @@ -32,19 +40,34 @@ The project was in a constant turmoil because we had no clear purpose and discip <p>Изучение мобильных платформ и веба заняло у нас около пяти месяцев. Нам пришлось потратить это время по причине отсутствия какой-либо внятной документации по работе с OpenSceneGraph на разных платформах. После таких громадных трат времени мы решили сэкономить это время другим разработчикам и занялись созданием указанной документации.</p> <p><strong>2017, июль.</strong> Мы опубликовали <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">инструкцию по работе с OpenSceneGraph на разных платформах</a>, которая рассказывает в деталях о создании простейшего приложения OpenSceneGraph и запуске его на настольных компьютерах, мобильных платформах и вебе. Эта инструкция является нашим самым популярным проектом на GitHub.</p> <p><strong>2017, ноябрь.</strong> Мы выпустили простую <a href="https://ogstudio.github.io/game-memory-colors/tutorial-5.3/mjin-player.html">игру "Память: Цвета"</a> и <a href="https://bitbucket.org/ogstudio-games/memory-colors">инструкцию</a> по созданию этой игры с нуля. Игра создана с помощью MJIN, нашего нового инструмента для разработки игр, этому инструменту всего лишь несколько месяцев.</p> -<p>На текущий момент MJIN лишь начинает развитие. Этому инструменту нужна настоящая игра, чтобы расцвести. Поэтому мы уже работаем над Маджонгом, который будет радовать вас и на настольных компьютерах, и на мобильных платформах, и в вебе. На этот раз мы постараемся сделать Маджонг быстрее. </p>Back to the Static2017-10-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-10-16:back-to-the-static.html<p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p> +<p>На текущий момент MJIN лишь начинает развитие. Этому инструменту нужна настоящая игра, чтобы расцвести. Поэтому мы уже работаем над Маджонгом, который будет радовать вас и на настольных компьютерах, и на мобильных платформах, и в вебе. На этот раз мы постараемся сделать Маджонг быстрее. </p>Back to the Static2017-10-16T00:00:00+03:002017-10-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-10-16:/back-to-the-static.html<p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p> +<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. +For some time we've been tracking the development of the new breed of website engines - static site generators. +It seems that this is the technology capable of …</p><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p> <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.</p> <p>A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website. So, we are starting our site anew with the help of the <a href="https://blog.getpelican.com/">Pelican</a>. -Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p>Назад в Статику2017-10-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-10-16:back-to-the-static-ru.html<p><img alt="Назад в Статику" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p> +Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p>Назад в Статику2017-10-16T00:00:00+03:002017-10-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-10-16:/back-to-the-static-ru.html<p><img alt="Назад в Статику" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p> +<p>Мы используем Wordpress в качестве движка нашего сайта уже более семи лет. И теперь пришло время двигаться вперед. Или назад. +Некоторое время мы следили за разработкой нового поколения движков - генераторов статических сайтов. +Похоже, что это технология, способная превратить прошлое в будущее.</p> +<p>Статический веб-сайт проще, быстрее и безопаснее. И с помощью …</p><p><img alt="Назад в Статику" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p> <p>Мы используем Wordpress в качестве движка нашего сайта уже более семи лет. И теперь пришло время двигаться вперед. Или назад. Некоторое время мы следили за разработкой нового поколения движков - генераторов статических сайтов. Похоже, что это технология, способная превратить прошлое в будущее.</p> <p>Статический веб-сайт проще, быстрее и безопаснее. И с помощью генераторов им настолько же легко управлять, как и динамическим веб-сайтом. Так что мы начинаем наш сайт заново с помощью [Pelican] (https://blog.getpelican.com/). -Сейчас здесь нет всего контента с нашего старого сайта, но мы добавим его в ближайшее время.</p>The birth of MJIN world2017-09-10T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-09-10:mjin-world-birth.html<p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p> +Сейчас здесь нет всего контента с нашего старого сайта, но мы добавим его в ближайшее время.</p>The birth of MJIN world2017-09-10T00:00:00+03:002017-09-10T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-09-10:/mjin-world-birth.html<p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p> +<p>This article describes the birth of MJIN world in August 2017.</p> +<p><strong>mjin-player</strong></p> +<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p> +<ol> +<li>run unchanged on all supported platforms</li> +<li>allow extending C++ code</li> +</ol> +<p>We have verified the second criterion by writing …</p><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p> <p>This article describes the birth of MJIN world in August 2017.</p> <p><strong>mjin-player</strong></p> <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p> @@ -64,7 +87,15 @@ Right now it doesn't have all the content from our old site, but we'll add most <p>This set of rules for MJIN projects is packaged into <a href="https://bitbucket.org/ogstudio/mjin-application">mjin-application</a>. mjin-application is a library that provides basic functionality every MJIN project would need and nothing more. For instance, mjin-application does not and will not contain scripting or any other specific functionality.</p> <p><strong>MJIN world</strong></p> <p>So what is <a href="https://bitbucket.org/ogstudio/mjin">MJIN world</a>? It's a set of projects that constitute our game development tools. mjin-player and mjin-application are the first bricks of the newly born MJIN world. A lot more to come. Stay tuned for the brighter MJIN future.</p> -<p>That's it for describing the birth of MJIN world in August 2017.</p>Рождение вселенной MJIN2017-09-10T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-09-10:mjin-world-birth-ru.html<p><img alt="Рождение вселенной MJIN" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p> +<p>That's it for describing the birth of MJIN world in August 2017.</p>Рождение вселенной MJIN2017-09-10T00:00:00+03:002017-09-10T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-09-10:/mjin-world-birth-ru.html<p><img alt="Рождение вселенной MJIN" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p> +<p>Эта статья описывает рождение вселенной MJIN в августе 2017.</p> +<p><strong>mjin-player</strong></p> +<p>Как вы знаете, <a href="http://opengamestudio.org/scripting-research-ru.html">в июле мы изучали скриптование</a>. Мы нашли решение, которое удовлетворяет следующим критериям. Скрипты должны:</p> +<ol> +<li>исполняться в исходном виде без изменений на всех поддерживаемых платформах</li> +<li>позволять расширять код C++</li> +</ol> +<p>Мы проверили второй критерий в рамках тестового приложения. В …</p><p><img alt="Рождение вселенной MJIN" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p> <p>Эта статья описывает рождение вселенной MJIN в августе 2017.</p> <p><strong>mjin-player</strong></p> <p>Как вы знаете, <a href="http://opengamestudio.org/scripting-research-ru.html">в июле мы изучали скриптование</a>. Мы нашли решение, которое удовлетворяет следующим критериям. Скрипты должны:</p> @@ -84,7 +115,10 @@ Right now it doesn't have all the content from our old site, but we'll add most <p>Этот набор правил представлен в виде <a href="https://bitbucket.org/ogstudio/mjin-application">mjin-application</a>. mjin-application является библиотекой с базовым функционалом, необходимым для каждого проекта MJIN, но не более. Например, mjin-application не содержит и никогда не будет содержать скриптования или подобного специфического функционала.</p> <p><strong>Вселенная MJIN</strong></p> <p>Так что же такое <a href="https://bitbucket.org/ogstudio/mjin">вселенная MJIN</a>? Это множество проектов, которые являются нашими средствами для разработки игр. mjin-player и mjin-application - первые кирпичики недавно появившейся вселенной MJIN. А будет их намного больше. Оставайтесь на связи, нас ждёт светлое будущее с MJIN.</p> -<p>На этом мы заканчиваем описание рождения вселенной MJIN в августе 2017.</p>Scripting research2017-08-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-08-16:scripting-research.html<p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p> +<p>На этом мы заканчиваем описание рождения вселенной MJIN в августе 2017.</p>Scripting research2017-08-16T00:00:00+03:002017-08-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-08-16:/scripting-research.html<p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p> +<p>This article describes scripting research in July 2017.</p> +<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p> +<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p> <p>This article describes scripting research in July 2017.</p> <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p> <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any C/C++ code and use it in dozens of languages like Python, Ruby, Lua, Java, C#, etc.. SWIG really helped us taste the beauty of platform-independent code. However, SWIG only works one way: from C/C++ to a target language. This means the main application must be in the target language, and C/C++ code can only be used as a library.</p> @@ -113,7 +147,10 @@ Next, we tried to inherit a class in Lua and override the class methods. We fail <p>That's when we understood it's a start for a long and mutual relationship with Sol2/Lua.</p> <p><strong>This search for a scripting language taught us one important lesson: people matter, not technologies.</strong></p> <p>There are lots of scripting languages that look shiny on the outside but are dead. Why? Because some authors don't have time for users. In return, users don't have time for the authors' projects.</p> -<p>That's it for describing scripting research in July 2017.</p>Изучение скриптования2017-08-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-08-16:scripting-research-ru.html<p><img alt="Изучение скриптования" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p> +<p>That's it for describing scripting research in July 2017.</p>Изучение скриптования2017-08-16T00:00:00+03:002017-08-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-08-16:/scripting-research-ru.html<p><img alt="Изучение скриптования" src="http://opengamestudio.org/2017-08-scripting-research.png"></p> +<p>Эта статья описывает изучение скриптования в июле 2017.</p> +<p><strong>Наша основная цель использования скриптового языка - это наличие платформо-независимого кода, выполняемого без изменений на каждой поддерживаемой платформе.</strong></p> +<p>Редактор 0.10 использует Python в качестве подобного кода с помощью <a href="http://swig.org/">SWIG</a>. SWIG позволяет использовать практически любой код C/C++ из языков вроде Python, Ruby …</p><p><img alt="Изучение скриптования" src="http://opengamestudio.org/2017-08-scripting-research.png"></p> <p>Эта статья описывает изучение скриптования в июле 2017.</p> <p><strong>Наша основная цель использования скриптового языка - это наличие платформо-независимого кода, выполняемого без изменений на каждой поддерживаемой платформе.</strong></p> <p>Редактор 0.10 использует Python в качестве подобного кода с помощью <a href="http://swig.org/">SWIG</a>. SWIG позволяет использовать практически любой код C/C++ из языков вроде Python, Ruby, Lua, Java, C# и т.д.. SWIG помог нам впервые оценить прелесть платформо-независимого кода. К сожалению, SWIG работает лишь в одном направлении: из C/C++ в язык назначения. Это приводит к тому, что основное приложение должно быть написано на языке назначения, а код C/C++ может быть использован лишь в виде библиотеки.</p> @@ -140,7 +177,10 @@ Next, we tried to inherit a class in Lua and override the class methods. We fail <p>В тот момент мы поняли, что это начало долгого и взаимовыгодного сотрудничества с Sol2/Lua.</p> <p><strong>Поиск скриптового языка открыл для нас следующую истину: люди важнее технологий.</strong></p> <p>Существует множество скриптовых языков, которые выглядят привлекательно на первый взгляд, но которые мертвы. Почему? Потому что у некоторых авторов нет времени на пользователей. В ответ пользователи предпочитают не тратить своё время на проекты подобных авторов.</p> -<p>На этом мы заканчиваем описание изучения скриптования в июле 2017.</p>OpenSceneGraph cross-platform guide2017-07-17T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-07-17:openscenegraph-cross-platform-guide.html<p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p> +<p>На этом мы заканчиваем описание изучения скриптования в июле 2017.</p>OpenSceneGraph cross-platform guide2017-07-17T00:00:00+03:002017-07-17T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-07-17:/openscenegraph-cross-platform-guide.html<p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p> +<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p> +<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten. +In case you missed it, here's …</p><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p> <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p> <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten. In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p> @@ -159,7 +199,10 @@ We spent 120 hours in five months to produce ten tutorials of the guide.</p&g </ol> <p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p> <p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="http://opengamestudio.org/lang/en/news/2456">promised in January</a>.</p> -<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>OpenSceneGraph cross-platform guide2017-07-17T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-07-17:openscenegraph-cross-platform-guide-ru.html<p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p> +<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>OpenSceneGraph cross-platform guide2017-07-17T00:00:00+03:002017-07-17T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-07-17:/openscenegraph-cross-platform-guide-ru.html<p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p> +<p>Эта статья резюмирует создание кросс-платформенного руководства OpenSceneGraph.</p> +<p>Июнь ознаменовал собой окончание работы над <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">кросс-платформенным руководством OpenSceneGraph</a>. Мы опубликовали последний самоучитель (из изначально запланированных). Этот самоучитель описывает <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">сборку и запуск примера приложения OpenSceneGraph в вебе</a> с помощью Emscripten. +Если вы упустили этот самоучитель, то вот <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">ссылка на приложение</a> из него. Откройте …</p><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p> <p>Эта статья резюмирует создание кросс-платформенного руководства OpenSceneGraph.</p> <p>Июнь ознаменовал собой окончание работы над <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">кросс-платформенным руководством OpenSceneGraph</a>. Мы опубликовали последний самоучитель (из изначально запланированных). Этот самоучитель описывает <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">сборку и запуск примера приложения OpenSceneGraph в вебе</a> с помощью Emscripten. Если вы упустили этот самоучитель, то вот <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">ссылка на приложение</a> из него. Откройте ссылку в веб-браузере.</p> @@ -178,7 +221,9 @@ We spent 120 hours in five months to produce ten tutorials of the guide.</p&g </ol> <p>В конце концов, мы просто рады тому факту, что изучили кросс-платформенную разработку с OpenSceneGraph и поделились этим знанием с сообществом.</p> <p>Тем не менее, наше путешествие на этом не окончено. Используя знания руководства, мы продолжаем работу над тем, чтобы добавить в свои инструменты поддержку мобилок и веба, как мы <a href="http://opengamestudio.org/lang/ru/news/2456">обещали в январе</a>.</p> -<p>На этом мы заканчиваем резюме о создании кросс-платформенного руководства OpenSceneGraph.</p>iOS tutorial2017-06-08T10:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-08:ios-tutorial.html<p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p> +<p>На этом мы заканчиваем резюме о создании кросс-платформенного руководства OpenSceneGraph.</p>iOS tutorial2017-06-08T10:00:00+03:002017-06-08T10:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-08:/ios-tutorial.html<p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p> +<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p> +<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p> <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p> <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up with a hackish demo that works for one person, but it's hard to create a concise example that works for everyone.</p> <h3>Native library</h3> @@ -217,7 +262,9 @@ We spent 120 hours in five months to produce ten tutorials of the guide.</p&g <li>main.h - contains the rest of the sample application code</li> </ol> <p>Their contents differ slightly for each platform, but it's easy to see the whole picture now.</p> -<p>That's it for describing problems we faced during the creation of iOS tutorial in May 2017.</p>Самоучитель iOS2017-06-08T10:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-08:ios-tutorial-ru.html<p><img alt="Самоучитель iOS" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p> +<p>That's it for describing problems we faced during the creation of iOS tutorial in May 2017.</p>Самоучитель iOS2017-06-08T10:00:00+03:002017-06-08T10:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-08:/ios-tutorial-ru.html<p><img alt="Самоучитель iOS" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p> +<p>Эта статья описывает проблемы, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.</p> +<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">В феврале</a> мы сумели отобразить простую модель под iOS за считанные дни. Это дало нам уверенность, что самоучитель для iOS мы сделаем столь же быстро. Тем не менее, реальность напомнила нам о простой …</p><p><img alt="Самоучитель iOS" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p> <p>Эта статья описывает проблемы, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.</p> <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">В феврале</a> мы сумели отобразить простую модель под iOS за считанные дни. Это дало нам уверенность, что самоучитель для iOS мы сделаем столь же быстро. Тем не менее, реальность напомнила нам о простой вещи: быстро сделать можно лишь поделку на коленке, работающую только у самого разработчика; над логически связанным примером, работающим у всех, придётся попотеть.</p> <h3>Нативная библиотека</h3> @@ -256,4 +303,4 @@ We spent 120 hours in five months to produce ten tutorials of the guide.</p&g <li>main.h - содержит остальной код приложения</li> </ol> <p>Их содержимое несколько отличается для каждой из платформ, но наличие всего двух файлов позволяет увидеть общую картину.</p> -<p>На этом мы заканчиваем описание проблем, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.</p>Stub2017-06-03T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-03:stub.html<p>TODO Import previous Opensource Game Studio articles from Wordpress.</p>Заглушка2017-06-03T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-03:stub-ru.html<p>TODO Импортировать предыдущие статьи Opensource Game Studio с Wordpress.</p> \ No newline at end of file +<p>На этом мы заканчиваем описание проблем, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.</p>Stub2017-06-03T00:00:00+03:002017-06-03T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-03:/stub.html<p>TODO Import previous Opensource Game Studio articles from Wordpress.</p><p>TODO Import previous Opensource Game Studio articles from Wordpress.</p>Заглушка2017-06-03T00:00:00+03:002017-06-03T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-03:/stub-ru.html<p>TODO Импортировать предыдущие статьи Opensource Game Studio с Wordpress.</p><p>TODO Импортировать предыдущие статьи Opensource Game Studio с Wordpress.</p> \ No newline at end of file diff --git a/feeds/news.atom.xml b/feeds/news.atom.xml index 47f1a8b..c742e8a 100644 --- a/feeds/news.atom.xml +++ b/feeds/news.atom.xml @@ -1,5 +1,9 @@ -Opensource Game Studiohttp://opengamestudio.org/2017-11-22T00:00:00+03:002017 summary2017-11-22T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-11-22:2017-summary.html<p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p> +Opensource Game Studio - Newshttp://opengamestudio.org/2017-11-22T00:00:00+03:002017 summary2017-11-22T00:00:00+03:002017-11-22T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-11-22:/2017-summary.html<p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p> +<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p> +<p><strong>Brief history</strong></p> +<p>Opensource Game Studio project is 12 years old now.</p> +<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p> <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p> <p><strong>Brief history</strong></p> <p>Opensource Game Studio project is 12 years old now.</p> @@ -16,13 +20,24 @@ The project was in a constant turmoil because we had no clear purpose and discip <p>Researching mobile and web took us about five months. We spent that much time because there was no documentation on how to run OpenSceneGraph across platforms. We had to step in and create said documentation.</p> <p><strong>2017, July.</strong> We published <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a>, which describes how to create a simple OpenSceneGraph application and make it run on desktop, mobile, and web. To this date, this is our most popular GitHub repository.</p> <p><strong>2017, November.</strong> We published simple <a href="https://ogstudio.github.io/game-memory-colors/tutorial-5.3/mjin-player.html">Memory: Colors game</a> and the <a href="https://bitbucket.org/ogstudio-games/memory-colors">guide</a> on how to create the game from scratch. The game is powered by MJIN, our new cross-platform game toolset that we started this summer.</p> -<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p>Back to the Static2017-10-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-10-16:back-to-the-static.html<p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p> +<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p>Back to the Static2017-10-16T00:00:00+03:002017-10-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-10-16:/back-to-the-static.html<p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p> +<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. +For some time we've been tracking the development of the new breed of website engines - static site generators. +It seems that this is the technology capable of …</p><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p> <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.</p> <p>A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website. So, we are starting our site anew with the help of the <a href="https://blog.getpelican.com/">Pelican</a>. -Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p>The birth of MJIN world2017-09-10T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-09-10:mjin-world-birth.html<p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p> +Right now it doesn't have all the content from our old site, but we'll add most of it soon.</p>The birth of MJIN world2017-09-10T00:00:00+03:002017-09-10T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-09-10:/mjin-world-birth.html<p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p> +<p>This article describes the birth of MJIN world in August 2017.</p> +<p><strong>mjin-player</strong></p> +<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p> +<ol> +<li>run unchanged on all supported platforms</li> +<li>allow extending C++ code</li> +</ol> +<p>We have verified the second criterion by writing …</p><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p> <p>This article describes the birth of MJIN world in August 2017.</p> <p><strong>mjin-player</strong></p> <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p> @@ -42,7 +57,10 @@ Right now it doesn't have all the content from our old site, but we'll add most <p>This set of rules for MJIN projects is packaged into <a href="https://bitbucket.org/ogstudio/mjin-application">mjin-application</a>. mjin-application is a library that provides basic functionality every MJIN project would need and nothing more. For instance, mjin-application does not and will not contain scripting or any other specific functionality.</p> <p><strong>MJIN world</strong></p> <p>So what is <a href="https://bitbucket.org/ogstudio/mjin">MJIN world</a>? It's a set of projects that constitute our game development tools. mjin-player and mjin-application are the first bricks of the newly born MJIN world. A lot more to come. Stay tuned for the brighter MJIN future.</p> -<p>That's it for describing the birth of MJIN world in August 2017.</p>Scripting research2017-08-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-08-16:scripting-research.html<p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p> +<p>That's it for describing the birth of MJIN world in August 2017.</p>Scripting research2017-08-16T00:00:00+03:002017-08-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-08-16:/scripting-research.html<p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p> +<p>This article describes scripting research in July 2017.</p> +<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p> +<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p> <p>This article describes scripting research in July 2017.</p> <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p> <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any C/C++ code and use it in dozens of languages like Python, Ruby, Lua, Java, C#, etc.. SWIG really helped us taste the beauty of platform-independent code. However, SWIG only works one way: from C/C++ to a target language. This means the main application must be in the target language, and C/C++ code can only be used as a library.</p> @@ -71,7 +89,10 @@ Next, we tried to inherit a class in Lua and override the class methods. We fail <p>That's when we understood it's a start for a long and mutual relationship with Sol2/Lua.</p> <p><strong>This search for a scripting language taught us one important lesson: people matter, not technologies.</strong></p> <p>There are lots of scripting languages that look shiny on the outside but are dead. Why? Because some authors don't have time for users. In return, users don't have time for the authors' projects.</p> -<p>That's it for describing scripting research in July 2017.</p>OpenSceneGraph cross-platform guide2017-07-17T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-07-17:openscenegraph-cross-platform-guide.html<p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p> +<p>That's it for describing scripting research in July 2017.</p>OpenSceneGraph cross-platform guide2017-07-17T00:00:00+03:002017-07-17T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-07-17:/openscenegraph-cross-platform-guide.html<p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p> +<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p> +<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten. +In case you missed it, here's …</p><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p> <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p> <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten. In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p> @@ -90,7 +111,9 @@ We spent 120 hours in five months to produce ten tutorials of the guide.</p&g </ol> <p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p> <p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="http://opengamestudio.org/lang/en/news/2456">promised in January</a>.</p> -<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>iOS tutorial2017-06-08T10:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-08:ios-tutorial.html<p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p> +<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p>iOS tutorial2017-06-08T10:00:00+03:002017-06-08T10:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-08:/ios-tutorial.html<p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p> +<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p> +<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p> <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p> <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up with a hackish demo that works for one person, but it's hard to create a concise example that works for everyone.</p> <h3>Native library</h3> @@ -129,4 +152,4 @@ We spent 120 hours in five months to produce ten tutorials of the guide.</p&g <li>main.h - contains the rest of the sample application code</li> </ol> <p>Their contents differ slightly for each platform, but it's easy to see the whole picture now.</p> -<p>That's it for describing problems we faced during the creation of iOS tutorial in May 2017.</p> \ No newline at end of file +<p>That's it for describing problems we faced during the creation of iOS tutorial in May 2017.</p> \ No newline at end of file diff --git a/feeds/stub.atom.xml b/feeds/stub.atom.xml index 7fe5b69..111326f 100644 --- a/feeds/stub.atom.xml +++ b/feeds/stub.atom.xml @@ -1,2 +1,2 @@ -Opensource Game Studiohttp://opengamestudio.org/2017-06-03T00:00:00+03:00Stub2017-06-03T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-03:stub.html<p>TODO Import previous Opensource Game Studio articles from Wordpress.</p> \ No newline at end of file +Opensource Game Studio - Stubhttp://opengamestudio.org/2017-06-03T00:00:00+03:00Stub2017-06-03T00:00:00+03:002017-06-03T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2017-06-03:/stub.html<p>TODO Import previous Opensource Game Studio articles from Wordpress.</p><p>TODO Import previous Opensource Game Studio articles from Wordpress.</p> \ No newline at end of file diff --git a/index.html b/index.html index d15f0d5..4a1a428 100644 --- a/index.html +++ b/index.html @@ -49,10 +49,10 @@

    2017 summary

    -
    Ср 22 Ноябрь 2017 +
    Wed 22 November 2017 ru -

    Screenshot

    +

    Screenshot

    It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

    Brief history

    Opensource Game Studio project is 12 years old now.

    @@ -85,13 +85,13 @@ The project was in a constant turmoil because we had no clear purpose and discip

    Back to the Static

    -
    Пн 16 Октябрь 2017 +
    Mon 16 October 2017 ru -

    Back to the Static

    +

    Back to the Static

    We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. -It seems that this is the technology ...

    Category: News +It seems that this is the technology capable of …

    Category: News

    @@ -105,10 +105,10 @@ It seems that this is the technology ...

    Category:

    The birth of MJIN world

    -
    Вс 10 Сентябрь 2017 +
    Sun 10 September 2017 ru -

    The birth of MJIN world

    +

    The birth of MJIN world

    This article describes the birth of MJIN world in August 2017.

    mjin-player

    As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

    @@ -116,7 +116,7 @@ It seems that this is the technology ...

    Category: run unchanged on all supported platforms

  • allow extending C++ code
  • -

    We have verified the second criterion by writing ...

    Category: News +

    We have verified the second criterion by writing …

    Category: News

    @@ -130,13 +130,13 @@ It seems that this is the technology ...

    Category:

    Scripting research

    -
    Ср 16 Август 2017 +
    Wed 16 August 2017 ru -

    Scripting research

    +

    Scripting research

    This article describes scripting research in July 2017.

    Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.

    -

    OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any ...

    Category: News +

    OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …

    Category: News

    @@ -150,13 +150,13 @@ It seems that this is the technology ...

    Category:

    OpenSceneGraph cross-platform guide

    -
    Пн 17 Июль 2017 +
    Mon 17 July 2017 ru -

    OpenSceneGraph guide

    +

    OpenSceneGraph guide

    This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.

    June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. -In case you missed it, here ...

    Category: News +In case you missed it, here's …

    Category: News

    @@ -170,12 +170,12 @@ In case you missed it, here ...

    Category:

    iOS tutorial

    -
    Чт 08 Июнь 2017 +
    Thu 08 June 2017 ru -

    iOS tutorial

    +

    iOS tutorial

    This article describes problems we faced during the creation of iOS tutorial in May 2017.

    -

    This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...

    Category: News +

    This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …

    Category: News

    @@ -189,7 +189,7 @@ In case you missed it, here ...

    Category:

    Stub

    -
    Сб 03 Июнь 2017 +
    Sat 03 June 2017 ru

    TODO Import previous Opensource Game Studio articles from Wordpress.

    Category: Stub @@ -239,11 +239,12 @@ In case you missed it, here ...

    Category: Ads - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/ios-tutorial-ru.html b/ios-tutorial-ru.html index ed292f7..f4a6aa2 100644 --- a/ios-tutorial-ru.html +++ b/ios-tutorial-ru.html @@ -50,10 +50,10 @@ title="Permalink to Самоучитель iOS">Самоучитель iOS -

    Чт 08 Июнь 2017 +
    Thu 08 June 2017 en -

    Самоучитель iOS

    +

    Самоучитель iOS

    Эта статья описывает проблемы, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.

    В феврале мы сумели отобразить простую модель под iOS за считанные дни. Это дало нам уверенность, что самоучитель для iOS мы сделаем столь же быстро. Тем не менее, реальность напомнила нам о простой вещи: быстро сделать можно лишь поделку на коленке, работающую только у самого разработчика; над логически связанным примером, работающим у всех, придётся попотеть.

    Нативная библиотека

    @@ -129,11 +129,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/ios-tutorial.html b/ios-tutorial.html index 75f6599..2f18369 100644 --- a/ios-tutorial.html +++ b/ios-tutorial.html @@ -50,10 +50,10 @@ title="Permalink to iOS tutorial">iOS tutorial -
    Чт 08 Июнь 2017 +
    Thu 08 June 2017 ru -

    iOS tutorial

    +

    iOS tutorial

    This article describes problems we faced during the creation of iOS tutorial in May 2017.

    This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up with a hackish demo that works for one person, but it's hard to create a concise example that works for everyone.

    Native library

    @@ -129,11 +129,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/mjin-world-birth-ru.html b/mjin-world-birth-ru.html index d4c959d..7f59c48 100644 --- a/mjin-world-birth-ru.html +++ b/mjin-world-birth-ru.html @@ -50,10 +50,10 @@ title="Permalink to Рождение вселенной MJIN">Рождение вселенной MJIN -
    Вс 10 Сентябрь 2017 +
    Sun 10 September 2017 en -

    Рождение вселенной MJIN

    +

    Рождение вселенной MJIN

    Эта статья описывает рождение вселенной MJIN в августе 2017.

    mjin-player

    Как вы знаете, в июле мы изучали скриптование. Мы нашли решение, которое удовлетворяет следующим критериям. Скрипты должны:

    @@ -110,11 +110,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/mjin-world-birth.html b/mjin-world-birth.html index 6a90265..05344d8 100644 --- a/mjin-world-birth.html +++ b/mjin-world-birth.html @@ -50,10 +50,10 @@ title="Permalink to The birth of MJIN world">The birth of MJIN world -
    Вс 10 Сентябрь 2017 +
    Sun 10 September 2017 ru -

    The birth of MJIN world

    +

    The birth of MJIN world

    This article describes the birth of MJIN world in August 2017.

    mjin-player

    As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:

    @@ -110,11 +110,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/openscenegraph-cross-platform-guide-ru.html b/openscenegraph-cross-platform-guide-ru.html index f330296..16a89f6 100644 --- a/openscenegraph-cross-platform-guide-ru.html +++ b/openscenegraph-cross-platform-guide-ru.html @@ -50,10 +50,10 @@ title="Permalink to OpenSceneGraph cross-platform guide">OpenSceneGraph cross-platform guide -
    Пн 17 Июль 2017 +
    Mon 17 July 2017 en -

    OpenSceneGraph guide

    +

    OpenSceneGraph guide

    Эта статья резюмирует создание кросс-платформенного руководства OpenSceneGraph.

    Июнь ознаменовал собой окончание работы над кросс-платформенным руководством OpenSceneGraph. Мы опубликовали последний самоучитель (из изначально запланированных). Этот самоучитель описывает сборку и запуск примера приложения OpenSceneGraph в вебе с помощью Emscripten. Если вы упустили этот самоучитель, то вот ссылка на приложение из него. Откройте ссылку в веб-браузере.

    @@ -109,11 +109,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/openscenegraph-cross-platform-guide.html b/openscenegraph-cross-platform-guide.html index 117b0ee..6cc96ad 100644 --- a/openscenegraph-cross-platform-guide.html +++ b/openscenegraph-cross-platform-guide.html @@ -50,10 +50,10 @@ title="Permalink to OpenSceneGraph cross-platform guide">OpenSceneGraph cross-platform guide -
    Пн 17 Июль 2017 +
    Mon 17 July 2017 ru -

    OpenSceneGraph guide

    +

    OpenSceneGraph guide

    This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.

    June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. In case you missed it, here's a link to the final application. Open it in your web browser.

    @@ -109,11 +109,12 @@ We spent 120 hours in five months to produce ten tutorials of the guide.

    - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/pages/about-ru.html b/pages/about-ru.html index 3195848..67abc94 100644 --- a/pages/about-ru.html +++ b/pages/about-ru.html @@ -92,11 +92,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/pages/about.html b/pages/about.html index 4d95335..6447b3e 100644 --- a/pages/about.html +++ b/pages/about.html @@ -92,11 +92,12 @@ Recently we have released a mahjong solitaire game, it’s our first step in a l - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/pages/projects-ru.html b/pages/projects-ru.html index 030665e..19809a4 100644 --- a/pages/projects-ru.html +++ b/pages/projects-ru.html @@ -113,11 +113,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/pages/projects.html b/pages/projects.html index e18cb94..e463fe0 100644 --- a/pages/projects.html +++ b/pages/projects.html @@ -112,11 +112,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/scripting-research-ru.html b/scripting-research-ru.html index 8e2569d..3bcabcf 100644 --- a/scripting-research-ru.html +++ b/scripting-research-ru.html @@ -50,10 +50,10 @@ title="Permalink to Изучение скриптования">Изучение скриптования -
    Ср 16 Август 2017 +
    Wed 16 August 2017 en -

    Изучение скриптования

    +

    Изучение скриптования

    Эта статья описывает изучение скриптования в июле 2017.

    Наша основная цель использования скриптового языка - это наличие платформо-независимого кода, выполняемого без изменений на каждой поддерживаемой платформе.

    Редактор 0.10 использует Python в качестве подобного кода с помощью SWIG. SWIG позволяет использовать практически любой код C/C++ из языков вроде Python, Ruby, Lua, Java, C# и т.д.. SWIG помог нам впервые оценить прелесть платформо-независимого кода. К сожалению, SWIG работает лишь в одном направлении: из C/C++ в язык назначения. Это приводит к тому, что основное приложение должно быть написано на языке назначения, а код C/C++ может быть использован лишь в виде библиотеки.

    @@ -117,11 +117,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/scripting-research.html b/scripting-research.html index 56e25c6..24610e6 100644 --- a/scripting-research.html +++ b/scripting-research.html @@ -50,10 +50,10 @@ title="Permalink to Scripting research">Scripting research -
    Ср 16 Август 2017 +
    Wed 16 August 2017 ru -

    Scripting research

    +

    Scripting research

    This article describes scripting research in July 2017.

    Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.

    OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any C/C++ code and use it in dozens of languages like Python, Ruby, Lua, Java, C#, etc.. SWIG really helped us taste the beauty of platform-independent code. However, SWIG only works one way: from C/C++ to a target language. This means the main application must be in the target language, and C/C++ code can only be used as a library.

    @@ -119,11 +119,12 @@ Next, we tried to inherit a class in Lua and override the class methods. We fail - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/stub-ru.html b/stub-ru.html index 199588f..981d70e 100644 --- a/stub-ru.html +++ b/stub-ru.html @@ -50,7 +50,7 @@ title="Permalink to Заглушка">Заглушка -
    Сб 03 Июнь 2017 +
    Sat 03 June 2017 en

    TODO Импортировать предыдущие статьи Opensource Game Studio с Wordpress.

    @@ -90,11 +90,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/stub.html b/stub.html index c5020f2..c09dd02 100644 --- a/stub.html +++ b/stub.html @@ -50,7 +50,7 @@ title="Permalink to Stub">Stub -
    Сб 03 Июнь 2017 +
    Sat 03 June 2017 ru

    TODO Import previous Opensource Game Studio articles from Wordpress.

    @@ -90,11 +90,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/tags.html b/tags.html index f8261c2..e833c77 100644 --- a/tags.html +++ b/tags.html @@ -77,11 +77,12 @@ - + + data-ad-slot="9024247127" + data-ad-format="auto">
    Ср 22 Ноябрь 2017Wed 22 November 2017 2017 summary
    Пн 16 Октябрь 2017Mon 16 October 2017 Back to the Static
    Вс 10 Сентябрь 2017Sun 10 September 2017 The birth of MJIN world
    Ср 16 Август 2017Wed 16 August 2017 Scripting research
    Пн 17 Июль 2017Mon 17 July 2017 OpenSceneGraph cross-platform guide
    Чт 08 Июнь 2017Thu 08 June 2017 iOS tutorial
    Сб 03 Июнь 2017Sat 03 June 2017 Stub