2017 summary
-Ср 22 Ноябрь 2017
+Wed 22 November 2017
ru
-
+
It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.
Brief history
Opensource Game Studio project is 12 years old now.
@@ -85,13 +85,13 @@ The project was in a constant turmoil because we had no clear purpose and discipBack to the Static
-Пн 16 Октябрь 2017
+Mon 16 October 2017
ru
-
+
We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. -It seems that this is the technology ...
Category: News +It seems that this is the technology capable of …
Category: News
@@ -105,10 +105,10 @@ It seems that this is the technology ...Category:
The birth of MJIN world
-
Вс 10 Сентябрь 2017
+Sun 10 September 2017
ru
-
+
This article describes the birth of MJIN world in August 2017.
mjin-player
As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:
@@ -116,7 +116,7 @@ It seems that this is the technology ...Category: run unchanged on all supported platforms
We have verified the second criterion by writing ... Category: News
+ We have verified the second criterion by writing … Category: News
Category:
Scripting research
-
Ср 16 Август 2017
+Wed 16 August 2017
ru
-
+
This article describes scripting research in July 2017.
Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.
-OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any ...
Category: News +
OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …
Category: News
@@ -150,13 +150,13 @@ It seems that this is the technology ...Category:
OpenSceneGraph cross-platform guide
-
Пн 17 Июль 2017
+Mon 17 July 2017
ru
-
+
This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.
June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. -In case you missed it, here ...
Category: News +In case you missed it, here's …
Category: News
@@ -170,12 +170,12 @@ In case you missed it, here ...Category: iOS tutorial
-
Чт 08 Июнь 2017
+Thu 08 June 2017
ru
-
+
This article describes problems we faced during the creation of iOS tutorial in May 2017.
-This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...
Category: News +
This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …
Category: News
@@ -189,7 +189,7 @@ In case you missed it, here ...Category: Stub
-
Сб 03 Июнь 2017
+Sat 03 June 2017
ru
TODO Import previous Opensource Game Studio articles from Wordpress.
Category: Stub @@ -239,11 +239,12 @@ In case you missed it, here ...
Пн 16 Октябрь 2017
+Mon 16 October 2017
en
-
+
Мы используем Wordpress в качестве движка нашего сайта уже более семи лет. И теперь пришло время двигаться вперед. Или назад. Некоторое время мы следили за разработкой нового поколения движков - генераторов статических сайтов. Похоже, что это технология, способная превратить прошлое в будущее.
@@ -96,11 +96,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/back-to-the-static.html b/back-to-the-static.html index ff4ab63..6cd0afb 100644 --- a/back-to-the-static.html +++ b/back-to-the-static.html @@ -50,10 +50,10 @@ title="Permalink to Back to the Static">Back to the Static -Пн 16 Октябрь 2017
+Mon 16 October 2017
ru
-
+
We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.
@@ -96,11 +96,12 @@ Right now it doesn't have all the content from our old site, but we'll add mostAds
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/categories.html b/categories.html index feca350..f2c3082 100644 --- a/categories.html +++ b/categories.html @@ -77,11 +77,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/category/news.html b/category/news.html index 81fbe1b..8fff854 100644 --- a/category/news.html +++ b/category/news.html @@ -49,10 +49,10 @@2017 summary
-Ср 22 Ноябрь 2017
+Wed 22 November 2017
ru
-
+
It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.
Brief history
Opensource Game Studio project is 12 years old now.
@@ -85,13 +85,13 @@ The project was in a constant turmoil because we had no clear purpose and discipBack to the Static
-Пн 16 Октябрь 2017
+Mon 16 October 2017
ru
-
+
We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. -It seems that this is the technology ...
Category: News +It seems that this is the technology capable of …
Category: News
@@ -105,10 +105,10 @@ It seems that this is the technology ...Category:
The birth of MJIN world
-
Вс 10 Сентябрь 2017
+Sun 10 September 2017
ru
-
+
This article describes the birth of MJIN world in August 2017.
mjin-player
As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:
@@ -116,7 +116,7 @@ It seems that this is the technology ...Category: run unchanged on all supported platforms
We have verified the second criterion by writing ... Category: News
+ We have verified the second criterion by writing … Category: News
Category:
Scripting research
-
Ср 16 Август 2017
+Wed 16 August 2017
ru
-
+
This article describes scripting research in July 2017.
Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.
-OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any ...
Category: News +
OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …
Category: News
@@ -150,13 +150,13 @@ It seems that this is the technology ...Category:
OpenSceneGraph cross-platform guide
-
Пн 17 Июль 2017
+Mon 17 July 2017
ru
-
+
This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.
June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. -In case you missed it, here ...
Category: News +In case you missed it, here's …
Category: News
@@ -170,12 +170,12 @@ In case you missed it, here ...Category: iOS tutorial
-
Чт 08 Июнь 2017
+Thu 08 June 2017
ru
-
+
This article describes problems we faced during the creation of iOS tutorial in May 2017.
-This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...
Category: News +
This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …
Category: News
@@ -222,11 +222,12 @@ In case you missed it, here ...Category: Ads
-
+
+ data-ad-slot="9024247127"
+ data-ad-format="auto">
diff --git a/category/stub.html b/category/stub.html
index 005ed4c..aecdb24 100644
--- a/category/stub.html
+++ b/category/stub.html
@@ -49,7 +49,7 @@
TODO Import previous Opensource Game Studio articles from Wordpress. Category: Stub
@@ -100,11 +100,12 @@
It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project. Brief history Opensource Game Studio project is 12 years old now. We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
-It seems that this is the technology ... Category: News
+It seems that this is the technology capable of … Category: News
Stub
-Сб 03 Июнь 2017
+
Sat 03 June 2017
ru
Ads
-
+
+ data-ad-slot="9024247127"
+ data-ad-format="auto">
diff --git a/feeds/all.atom.xml b/feeds/all.atom.xml
index beefd90..c5eedfa 100644
--- a/feeds/all.atom.xml
+++ b/feeds/all.atom.xml
@@ -1,5 +1,9 @@
-2017 summary
-Ср 22 Ноябрь 2017
+
+
Wed 22 November 2017
ru
-
Back to the Static
-Пн 16 Октябрь 2017
+
+
Mon 16 October 2017
ru
-
Category:
The birth of MJIN world
-
Вс 10 Сентябрь 2017
+Sun 10 September 2017
ru
-
+
This article describes the birth of MJIN world in August 2017.
mjin-player
As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:
@@ -116,7 +116,7 @@ It seems that this is the technology ...Category: run unchanged on all supported platforms
We have verified the second criterion by writing ... Category: News
+ We have verified the second criterion by writing … Category: News
Category:
Scripting research
-
Ср 16 Август 2017
+Wed 16 August 2017
ru
-
+
This article describes scripting research in July 2017.
Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.
-OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any ...
Category: News +
OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …
Category: News
@@ -150,13 +150,13 @@ It seems that this is the technology ...Category:
OpenSceneGraph cross-platform guide
-
Пн 17 Июль 2017
+Mon 17 July 2017
ru
-
+
This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.
June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. -In case you missed it, here ...
Category: News +In case you missed it, here's …
Category: News
@@ -170,12 +170,12 @@ In case you missed it, here ...Category: iOS tutorial
-
Чт 08 Июнь 2017
+Thu 08 June 2017
ru
-
+
This article describes problems we faced during the creation of iOS tutorial in May 2017.
-This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...
Category: News +
This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …
Category: News
@@ -189,7 +189,7 @@ In case you missed it, here ...Category: Stub
-
Сб 03 Июнь 2017
+Sat 03 June 2017
ru
TODO Import previous Opensource Game Studio articles from Wordpress.
Category: Stub @@ -239,11 +239,12 @@ In case you missed it, here ...
Чт 08 Июнь 2017
+Thu 08 June 2017
en
-
+
Эта статья описывает проблемы, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.
В феврале мы сумели отобразить простую модель под iOS за считанные дни. Это дало нам уверенность, что самоучитель для iOS мы сделаем столь же быстро. Тем не менее, реальность напомнила нам о простой вещи: быстро сделать можно лишь поделку на коленке, работающую только у самого разработчика; над логически связанным примером, работающим у всех, придётся попотеть.
Нативная библиотека
@@ -129,11 +129,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/ios-tutorial.html b/ios-tutorial.html index 75f6599..2f18369 100644 --- a/ios-tutorial.html +++ b/ios-tutorial.html @@ -50,10 +50,10 @@ title="Permalink to iOS tutorial">iOS tutorial -Чт 08 Июнь 2017
+Thu 08 June 2017
ru
-
+
This article describes problems we faced during the creation of iOS tutorial in May 2017.
This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up with a hackish demo that works for one person, but it's hard to create a concise example that works for everyone.
Native library
@@ -129,11 +129,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/mjin-world-birth-ru.html b/mjin-world-birth-ru.html index d4c959d..7f59c48 100644 --- a/mjin-world-birth-ru.html +++ b/mjin-world-birth-ru.html @@ -50,10 +50,10 @@ title="Permalink to Рождение вселенной MJIN">Рождение вселенной MJIN -Вс 10 Сентябрь 2017
+Sun 10 September 2017
en
-
+
Эта статья описывает рождение вселенной MJIN в августе 2017.
mjin-player
Как вы знаете, в июле мы изучали скриптование. Мы нашли решение, которое удовлетворяет следующим критериям. Скрипты должны:
@@ -110,11 +110,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/mjin-world-birth.html b/mjin-world-birth.html index 6a90265..05344d8 100644 --- a/mjin-world-birth.html +++ b/mjin-world-birth.html @@ -50,10 +50,10 @@ title="Permalink to The birth of MJIN world">The birth of MJIN world -Вс 10 Сентябрь 2017
+Sun 10 September 2017
ru
-
+
This article describes the birth of MJIN world in August 2017.
mjin-player
As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:
@@ -110,11 +110,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/openscenegraph-cross-platform-guide-ru.html b/openscenegraph-cross-platform-guide-ru.html index f330296..16a89f6 100644 --- a/openscenegraph-cross-platform-guide-ru.html +++ b/openscenegraph-cross-platform-guide-ru.html @@ -50,10 +50,10 @@ title="Permalink to OpenSceneGraph cross-platform guide">OpenSceneGraph cross-platform guide -Пн 17 Июль 2017
+Mon 17 July 2017
en
-
+
Эта статья резюмирует создание кросс-платформенного руководства OpenSceneGraph.
Июнь ознаменовал собой окончание работы над кросс-платформенным руководством OpenSceneGraph. Мы опубликовали последний самоучитель (из изначально запланированных). Этот самоучитель описывает сборку и запуск примера приложения OpenSceneGraph в вебе с помощью Emscripten. Если вы упустили этот самоучитель, то вот ссылка на приложение из него. Откройте ссылку в веб-браузере.
@@ -109,11 +109,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/openscenegraph-cross-platform-guide.html b/openscenegraph-cross-platform-guide.html index 117b0ee..6cc96ad 100644 --- a/openscenegraph-cross-platform-guide.html +++ b/openscenegraph-cross-platform-guide.html @@ -50,10 +50,10 @@ title="Permalink to OpenSceneGraph cross-platform guide">OpenSceneGraph cross-platform guide -Пн 17 Июль 2017
+Mon 17 July 2017
ru
-
+
This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.
June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten. In case you missed it, here's a link to the final application. Open it in your web browser.
@@ -109,11 +109,12 @@ We spent 120 hours in five months to produce ten tutorials of the guide.Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/pages/about-ru.html b/pages/about-ru.html index 3195848..67abc94 100644 --- a/pages/about-ru.html +++ b/pages/about-ru.html @@ -92,11 +92,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/pages/about.html b/pages/about.html index 4d95335..6447b3e 100644 --- a/pages/about.html +++ b/pages/about.html @@ -92,11 +92,12 @@ Recently we have released a mahjong solitaire game, it’s our first step in a lAds
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/pages/projects-ru.html b/pages/projects-ru.html index 030665e..19809a4 100644 --- a/pages/projects-ru.html +++ b/pages/projects-ru.html @@ -113,11 +113,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/pages/projects.html b/pages/projects.html index e18cb94..e463fe0 100644 --- a/pages/projects.html +++ b/pages/projects.html @@ -112,11 +112,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/scripting-research-ru.html b/scripting-research-ru.html index 8e2569d..3bcabcf 100644 --- a/scripting-research-ru.html +++ b/scripting-research-ru.html @@ -50,10 +50,10 @@ title="Permalink to Изучение скриптования">Изучение скриптования -Ср 16 Август 2017
+Wed 16 August 2017
en
-
+
Эта статья описывает изучение скриптования в июле 2017.
Наша основная цель использования скриптового языка - это наличие платформо-независимого кода, выполняемого без изменений на каждой поддерживаемой платформе.
Редактор 0.10 использует Python в качестве подобного кода с помощью SWIG. SWIG позволяет использовать практически любой код C/C++ из языков вроде Python, Ruby, Lua, Java, C# и т.д.. SWIG помог нам впервые оценить прелесть платформо-независимого кода. К сожалению, SWIG работает лишь в одном направлении: из C/C++ в язык назначения. Это приводит к тому, что основное приложение должно быть написано на языке назначения, а код C/C++ может быть использован лишь в виде библиотеки.
@@ -117,11 +117,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/scripting-research.html b/scripting-research.html index 56e25c6..24610e6 100644 --- a/scripting-research.html +++ b/scripting-research.html @@ -50,10 +50,10 @@ title="Permalink to Scripting research">Scripting research -Ср 16 Август 2017
+Wed 16 August 2017
ru
-
+
This article describes scripting research in July 2017.
Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.
OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any C/C++ code and use it in dozens of languages like Python, Ruby, Lua, Java, C#, etc.. SWIG really helped us taste the beauty of platform-independent code. However, SWIG only works one way: from C/C++ to a target language. This means the main application must be in the target language, and C/C++ code can only be used as a library.
@@ -119,11 +119,12 @@ Next, we tried to inherit a class in Lua and override the class methods. We failAds
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/stub-ru.html b/stub-ru.html index 199588f..981d70e 100644 --- a/stub-ru.html +++ b/stub-ru.html @@ -50,7 +50,7 @@ title="Permalink to Заглушка">Заглушка -Сб 03 Июнь 2017
+Sat 03 June 2017
en
TODO Импортировать предыдущие статьи Opensource Game Studio с Wordpress.
@@ -90,11 +90,12 @@Ads
- + + data-ad-slot="9024247127" + data-ad-format="auto"> diff --git a/stub.html b/stub.html index c5020f2..c09dd02 100644 --- a/stub.html +++ b/stub.html @@ -50,7 +50,7 @@ title="Permalink to Stub">Stub -Сб 03 Июнь 2017
+Sat 03 June 2017
ru
TODO Import previous Opensource Game Studio articles from Wordpress.
@@ -90,11 +90,12 @@