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editor-0.4.0-and-0.5.0-plans.html 3.8KB

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  78. <div id="header">
  79. <strong id="title">Open Game Studio</strong>
  80. <a href="../../en/news/index.html">News</a>
  81. <a href="../../en/game/index.html">Games</a>
  82. <a href="../../en/tool/index.html">Tools</a>
  83. <a href="../../en/page/about.html">About</a>
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  85. <a href="../../en/news/editor-0.4.0-and-0.5.0-plans.html">EN</a>
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  89. <center>
  90. <h1>In the news...</h1>
  91. <div class="news_item">
  92. <h2 class="news_item_title">
  93. <a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>
  94. </h2>
  95. <p class="news_item_date">
  96. 2015-03-07 00:00
  97. </p>
  98. <div class="news_item_contents">
  99. <p>We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).</p>
  100. <p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
  101. <p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
  102. <p>Editor 0.5.0 planned features:</p>
  103. <ol>
  104. <li>Scene node tree editing</li>
  105. <li>Property browser with nodes' position and model editing</li>
  106. <li>Qt5 support for the sake of easy building on various Linux distributions</li>
  107. </ol>
  108. <p>We estimate to complete it in April.</p>
  109. </div>
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  112. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  113. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
  114. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
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