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  79. <div id="header">
  80. <strong id="title">Open Game Studio</strong>
  81. <a href="../../en/news/index.html">News</a>
  82. <a href="../../en/game/index.html">Games</a>
  83. <a href="../../en/tool/index.html">Tools</a>
  84. <a href="../../en/page/about.html">About</a>
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  86. <a href="../../en/news/index4.html">EN</a>
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  91. <h1>News</h1>
  92. <div class="news_item">
  93. <h2 class="news_item_title">
  94. <a href="2016-tech-showcases.html">Technology showcases</a>
  95. </h2>
  96. <p class="news_item_date">
  97. 2016-10-31 00:00
  98. </p>
  99. <div class="news_item_contents">
  100. <p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
  101. <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
  102. <p><strong>2015 and 2016: live sessions.</strong>. . .</p>
  103. </div>
  104. <div class="news_item_more">
  105. <a href="2016-tech-showcases.html">Continue reading</a>
  106. </div>
  107. </div>
  108. <div class="news_item">
  109. <h2 class="news_item_title">
  110. <a href="2016-september-recap.html">September 2016 recap</a>
  111. </h2>
  112. <p class="news_item_date">
  113. 2016-10-11 00:00
  114. </p>
  115. <div class="news_item_contents">
  116. <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
  117. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  118. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.. . .</p>
  119. </div>
  120. <div class="news_item_more">
  121. <a href="2016-september-recap.html">Continue reading</a>
  122. </div>
  123. </div>
  124. <div class="news_item">
  125. <h2 class="news_item_title">
  126. <a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a>
  127. </h2>
  128. <p class="news_item_date">
  129. 2016-10-03 00:00
  130. </p>
  131. <div class="news_item_contents">
  132. <p><img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /></p>
  133. <p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
  134. <ul>
  135. <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.. . .</li>
  136. </ul>
  137. </div>
  138. <div class="news_item_more">
  139. <a href="ogs-editor-0.10.html">Continue reading</a>
  140. </div>
  141. </div>
  142. <div class="news_item">
  143. <h2 class="news_item_title">
  144. <a href="yesterdays-live-session-short-overview.html">A few words about live session yesterday</a>
  145. </h2>
  146. <p class="news_item_date">
  147. 2016-09-26 00:00
  148. </p>
  149. <div class="news_item_contents">
  150. <iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
  151. <p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
  152. . . .</p>
  153. </div>
  154. <div class="news_item_more">
  155. <a href="yesterdays-live-session-short-overview.html">Continue reading</a>
  156. </div>
  157. </div>
  158. <div class="news_item">
  159. <h2 class="news_item_title">
  160. <a href="september-live-session-announcement-tomorrow.html">Live session is in 24 hours</a>
  161. </h2>
  162. <p class="news_item_date">
  163. 2016-09-24 00:00
  164. </p>
  165. <div class="news_item_contents">
  166. <iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
  167. <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!. . .</p>
  168. </div>
  169. <div class="news_item_more">
  170. <a href="september-live-session-announcement-tomorrow.html">Continue reading</a>
  171. </div>
  172. </div>
  173. <div class="news_item">
  174. <h2 class="news_item_title">
  175. <a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
  176. </h2>
  177. <p class="news_item_date">
  178. 2016-09-17 00:00
  179. </p>
  180. <div class="news_item_contents">
  181. <iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
  182. <p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>. . .</p>
  183. </div>
  184. <div class="news_item_more">
  185. <a href="september-live-session-announcement.html">Continue reading</a>
  186. </div>
  187. </div>
  188. <div class="news_item">
  189. <h2 class="news_item_title">
  190. <a href="2016-august-recap.html">August 2016 recap</a>
  191. </h2>
  192. <p class="news_item_date">
  193. 2016-09-03 00:00
  194. </p>
  195. <div class="news_item_contents">
  196. <p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
  197. <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.. . .</p>
  198. </div>
  199. <div class="news_item_more">
  200. <a href="2016-august-recap.html">Continue reading</a>
  201. </div>
  202. </div>
  203. <div class="news_item">
  204. <h2 class="news_item_title">
  205. <a href="back-to-social-networks.html">We’re back to social networks</a>
  206. </h2>
  207. <p class="news_item_date">
  208. 2016-08-18 00:00
  209. </p>
  210. <div class="news_item_contents">
  211. <p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.. . .</p>
  212. </div>
  213. <div class="news_item_more">
  214. <a href="back-to-social-networks.html">Continue reading</a>
  215. </div>
  216. </div>
  217. <div class="news_item">
  218. <h2 class="news_item_title">
  219. <a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
  220. </h2>
  221. <p class="news_item_date">
  222. 2016-08-10 00:00
  223. </p>
  224. <div class="news_item_contents">
  225. <p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.. . .</p>
  226. </div>
  227. <div class="news_item_more">
  228. <a href="once-mahjong-always-mahjong.html">Continue reading</a>
  229. </div>
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