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- <strong id="title">Open Game Studio</strong>
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- <h1>News</h1>
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- <div class="news_item">
- <h2 class="news_item_title">
- <a href="2016-tech-showcases.html">Technology showcases</a>
- </h2>
- <p class="news_item_date">
- 2016-10-31 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
- <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
- <p><strong>2015 and 2016: live sessions.</strong>. . .</p>
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- <a href="2016-tech-showcases.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="2016-september-recap.html">September 2016 recap</a>
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- <p class="news_item_date">
- 2016-10-11 00:00
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- <div class="news_item_contents">
- <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
- <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
- <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.. . .</p>
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- <a href="2016-september-recap.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a>
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- <p class="news_item_date">
- 2016-10-03 00:00
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- <p><img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /></p>
- <p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
- <ul>
- <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.. . .</li>
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- <a href="ogs-editor-0.10.html">Continue reading</a>
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- <a href="yesterdays-live-session-short-overview.html">A few words about live session yesterday</a>
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- <p class="news_item_date">
- 2016-09-26 00:00
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- <iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
- <p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
- . . .</p>
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- <a href="yesterdays-live-session-short-overview.html">Continue reading</a>
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- <a href="september-live-session-announcement-tomorrow.html">Live session is in 24 hours</a>
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- <p class="news_item_date">
- 2016-09-24 00:00
- </p>
- <div class="news_item_contents">
- <iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
- <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!. . .</p>
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- <a href="september-live-session-announcement-tomorrow.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
- </h2>
- <p class="news_item_date">
- 2016-09-17 00:00
- </p>
- <div class="news_item_contents">
- <iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
- <p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>. . .</p>
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- <a href="september-live-session-announcement.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="2016-august-recap.html">August 2016 recap</a>
- </h2>
- <p class="news_item_date">
- 2016-09-03 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
- <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.. . .</p>
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- <a href="2016-august-recap.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="back-to-social-networks.html">We’re back to social networks</a>
- </h2>
- <p class="news_item_date">
- 2016-08-18 00:00
- </p>
- <div class="news_item_contents">
- <p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.. . .</p>
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- <a href="back-to-social-networks.html">Continue reading</a>
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- <a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
- </h2>
- <p class="news_item_date">
- 2016-08-10 00:00
- </p>
- <div class="news_item_contents">
- <p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.. . .</p>
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- <a href="once-mahjong-always-mahjong.html">Continue reading</a>
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