選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

ideal-gamedev.html 7.1KB

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  38. <h3 class="article-title"><a href="http://opengamestudio.org/ideal-gamedev.html" rel="bookmark"
  39. title="Permalink to Ideal games and game developement tools">Ideal games and game developement tools</a></h3>
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  41. <h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
  42. <a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>
  43. </h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
  44. <p>In this article, we discuss how ideal video game and video game development
  45. tool look like, in our opinion.</p>
  46. <p><strong>Questions</strong></p>
  47. <p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
  48. <ul>
  49. <li>creation of free video game development tools</li>
  50. <li>making video games with those tools</li>
  51. <li>preparing video game development tutorials</li>
  52. </ul>
  53. <p>This time we asked ourselves two simple questions:</p>
  54. <ul>
  55. <li>What is an ideal video game?</li>
  56. <li>What is an ideal video game development tool?</li>
  57. </ul>
  58. <p>The best answers we could think of are below.</p>
  59. <p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
  60. <p>While content is probably the most important aspect to keep a player invested
  61. into the game, the technical side is the transport to deliver that content.
  62. There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
  63. <ul>
  64. <li>insufficient accessibility: the game does not run on your hardware</li>
  65. <li>insufficient optimization: the game is slow</li>
  66. <li>critical bugs: the game crashes from time to time</li>
  67. </ul>
  68. <p>We work hard to make sure the games we create are accessible everywhere.
  69. That's why we released
  70. <a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
  71. the web: because you can run web version virtually anywhere.</p>
  72. <p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
  73. <p>Even though we put a lot of effort into sharing our knowledge through
  74. <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
  75. of time to study. One can't possibly make even a simple video game like
  76. <a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
  77. <ul>
  78. <li>configure the development environment</li>
  79. <li>write code</li>
  80. <li>build an application</li>
  81. <li>debug the application</li>
  82. <li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
  83. </ul>
  84. <p>Writing code and debugging are probably the ultimate forms of input and output
  85. of any software, so we can't escape those. However, there are ways to
  86. completely remove (or at least significantly decrease) the need for
  87. <code>development environment setup</code> and <code>build</code> steps. And this is what we are
  88. going to do in the coming months.</p>
  89. <p>Our goal for the coming months is to create a video game development tool that
  90. would allow any programmer (or sufficiently skilled person) to create the
  91. <a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
  92. <p>That's it for discussing how ideal video game and video game development tool
  93. look like, in our opinion.</p>
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