### September 2016 recap

###### Вт 11 октября 2016 ru

This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.

1. Draft. Game creation for the first time.

   Purposes:

   - test our technologies and fix major bugs;
   - discover usability issues to fix in the next development iteration;
   - list exact steps to reproduce the game later;
   - create draft version of the game assets (models, textures, sounds, scripts).

   Upon stage completion, we announce live session date and show you the game preview.

2. Rehearsal. Game recreation.

   Purposes:

   - make sure we have no major bugs left;
   - record the whole process of the game creation;
   - create final game assets.

   This is 99% the game we publish later.

3. Live session. Reassembling the game live in front of you.

   Purposes:

   - show how easy it is to create a game;
   - walk you through nuances of game creation;
   - get feedback from you;
   - answer your questions.

   We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.

4. Publishing. The release of our technologies' last version, live session materials, and stand alone game.

That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Category: News

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