### Ideal games and game development tools

###### Пн 19 ноября 2018 ru

In this article, we discuss how ideal video game and video game development tool look like, in our opinion.

Questions

As you know, the goals of Opensource Game Studio are:

- creation of free video game development tools
- making video games with those tools
- preparing video game development tutorials

This time we asked ourselves two simple questions:

- What is an ideal video game?
- What is an ideal video game development tool?

The best answers we could think of are below.

Answer 1: A video game is ideal if it delivers maximum pleasure possible

While content is probably the most important aspect to keep a player invested into the game, the technical side is the transport to deliver that content. There are quite a few technical problems that may damage otherwise excellent content of a game:

- insufficient accessibility: the game does not run on your hardware
- insufficient optimization: the game is slow
- critical bugs: the game crashes from time to time

We work hard to make sure the games we create are accessible everywhere. That's why we released the second demonstration of OGS Mahjong 2 only for the web: because you can run web version virtually anywhere.

Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible

Even though we put a lot of effort into sharing our knowledge through guides and tutorials, we understand that those take a lot of time to study. One can't possibly make even a simple video game like Memory without performing the following steps:

- configure the development environment
- write code
- build an application
- debug the application
- repeat `write-build-debug` steps as many times as necessary

Writing code and debugging are probably the ultimate forms of input and output of any software, so we can't escape those. However, there are ways to completely remove (or at least significantly decrease) the need for `development environment setup` and `build` steps. And this is what we are going to do in the coming months.

Our goal for the coming months is to create a video game development tool that would allow any programmer (or sufficiently skilled person) to create the Memory video game from scratch in an hour.

That's it for discussing how ideal video game and video game development tool look like, in our opinion.

Category: News

### OGS Mahjong 2: Demo 2

###### Вт 02 октября 2018 ru

We are glad to announce the release of the second demonstration of OGS Mahjong 2. The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.

Release

Run the latest version of OGS Mahjong 2 in your web browser: http://ogstudio.github.io/ogs-mahjong …

Category: News

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### Examples and dependencies

###### Вт 21 августа 2018 ru

This article describes two new OpenSceneGraph cross-platform examples and the change in handling dependencies.

Examples of HTTP client and node selection

Once we finished working on the remote debugging example and reported its completion, we were surprised by the fact that secure HTTP connection between a debugged application and debug …

Category: News

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### Example-driven development

###### Ср 27 июня 2018 ru

This article explains how the third OpenSceneGraph cross-platform example opened our eyes to example-driven development.

2018-08 EDIT: the third example has been renamed to the fourth one due to the reasons described in the next article.

The third OpenSceneGraph cross-platform example

The third OpenSceneGraph cross-platform example explains how to implement …

Category: News

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### OpenSceneGraph cross-platform examples

###### Пт 20 апреля 2018 ru

This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.

By the time the first technology demonstration of OGS Mahjong 2 has been released, we've already had issue request (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered …

Category: News

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### First techdemo of OGS Mahjong 2: Gameplay

###### Пт 16 февраля 2018 ru

We are glad to announce the release of the first technical demonstration of OGS Mahjong 2. The purpose of this release was to verify gameplay across supported platforms.

Get techdemo for your platform:

- Run Web version in your browser
- Get Android version
- Get Windows version
- Get Linux version
- Get macOS …

Category: News

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### Mahjong recreation start

###### Пт 26 января 2018 ru

This article describes the start of Mahjong game recreation.

Plan

We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:

- Load single layout
- Place tiles in layout positions
- Distinguish tiles
- Implement selection
- Implement matching

Just like any other plan, this one looked fine at …

Category: News

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### The year of lessons

###### Вс 31 декабря 2017 ru

So, the year 2017 is approaching its finale, the year's results have already been summed up. We're going to take a break from igniting the fireworks or preparation of the champagne so that we can designate our goal for the following year.

As it may be clear from other articles …

Category: News

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### 2017 summary

###### Ср 22 ноября 2017 ru

It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.

Brief history

Opensource Game Studio project is 12 years old now.

2005. We started the project with a fanatic call to create the best game ever …

Category: News

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### Back to the Static

###### Пн 16 октября 2017 ru

We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of …

Category: News

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