coa4u ===== ## Cocos2d-like Actions for Unity3d Unity3d is a very good game engine. It's almost perfect for quick prototyping. After switching from Cocos2D to Unity3d, i'm still missing just one cocos's feature - actions. It's a great combination of simplicity and flexibility, and i haven't found the suitable replacement for it. Since actions are quite simple, i implemented them myself. ### How to use 1. Put the src folder into your assets folder. 2. Then attach the Actor.cs script to the object you want. 3. See the ActorSampleActions.cs class, if you need examples. You can also add actions on the fly, by using the AttachAction method of the Actor class. ### Included actions (ready and WIP) All actions are capable to work both in 3D (use Vector3) and 2D (use Vector2) scenes. Base actions - [x] Sequence - [x] Parallel - [x] Repeat and Loop *implemented in one action* *Every reversable action has a reverse() method. So, no plans for Reverse action right now.* Interval actions - [x] Delay and RandomDelay *implemented in one action* - [x] MoveTo - [x] MoveBy - [x] RotateTo - [x] RotateBy - [x] ScaleTo - [x] ScaleBy - [x] BezierAbs - [x] BezierRel - [x] JumpTo *uses Bezier action to move the object* - [x] JumpBy *uses Bezier action to move the object* - [x] Blink *if you want to manipulate alpha with the following actions, your material should support transparency (i.e. use Transparent shader)* - [x] TintBy - [x] TintTo - [x] FadeOut - [x] FadeIn - [x] FadeTo - [x] FadeBy Instant actions - [x] Place *renamed to SetPlace* - [x] CallFunc *renamed to SendMessage* - [x] Hide - [x] Show - [x] ToggleVisibility There's no plans for 3DGrid actions. You can use the 3D actions instead. ### Some additional actions Base actions - [x] Random - randomly choises and does one action from the given list. Interval actions *These two actions requires the using of MeshActor script instead of Actor.* - [x] SkewBy - skews the mesh by given values. - [ ] SkewTo - skews the mesh to the given values. Instant actions - [x] SetRotation - instantly rotates the object to the given euler angles. - [x] SetTint - instantly tints the object to the given color. ### Future plans After completing these actions, i'm going to add some more to the list. ## License Just like Cocos2D, this code licensed under the [MIT License](http://en.wikipedia.org/wiki/MIT_License) ## Help and donations I'm not doing it to make profit, but if you want, [you can send me a couple of bucks via PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z64675TKXFRFU). Also, if you'll write some action based on mine, feel free to send it to me, if you want me to add it to the library. I'll put your name on this page.