using System; using System.Collections.Generic; using UnityEngine; namespace coa4u { /// /// Instantly shows the hidden target. This action does not require the transparency support in shaders. /// class ActionShow : ActionInstant { public ActionShow() : base() { } /// /// Returns a copy of the action. /// public override ActionInstant clone() { return new ActionShow(); } /// /// Returns the reversed version of the action, if it is possible. /// public override ActionInstant reverse() { return new ActionHide(); } /// /// This method is called at the action start. /// public override void start() { base.start(); renderer.enabled = true; } } }