using UnityEngine; using System.Collections.Generic; using System.Collections; namespace coa4u { public class State { public readonly ActionInstant action; public readonly Predicate trigger; public readonly string name; public State(ActionInstant targetAction, string targetName = "") { action = targetAction; name = targetName; } public State(Predicate targetTrigger, ActionInstant targetAction, string targetName = "") { trigger = targetTrigger; action = targetAction; name = targetName; } } }