using System; using System.Collections.Generic; using UnityEngine; namespace coa4u { public class CalcerFloat : Calcer { private float internalValue; public CalcerFloat() { } public CalcerFloat(float value) { internalValue = value; } public CalcerFloat(int value) { internalValue = (float)value; } public CalcerFloat(double value) { internalValue = (float)value; } public override float value { get { return internalValue; } } public static implicit operator CalcerFloat(float val) { return new CalcerFloat(val); } public static implicit operator float(CalcerFloat calc) { return calc.value; } public static CalcerFloat operator +(CalcerFloat first, CalcerFloat second) { return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Add); } public static CalcerFloat operator -(CalcerFloat first, CalcerFloat second) { return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Sub); } public static CalcerFloat operator *(CalcerFloat first, CalcerFloat second) { return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Mul); } public static CalcerFloat operator /(CalcerFloat first, CalcerFloat second) { return new CalcerFloatCalc(first, second, CalcerFloatCalc.Operation.Div); } } }