using System;
using System.Collections.Generic;
using UnityEngine;
namespace coa4u
{
///
/// Fades in the target. The tartet shaders should support transparency in order to use this action.
///
class ActionFadeIn : ActionFadeTo
{
public ActionFadeIn(float tgtDuration)
: base(1, tgtDuration)
{
}
///
/// Returns a copy of the action.
///
public override ActionInstant clone()
{
return new ActionFadeIn(duration);
}
///
/// Returns the reversed version of the action, if it is possible.
///
public override ActionInstant reverse()
{
return new ActionFadeOut(duration);
}
}
}