coa4u ===== ## Cocos2d-like Actions for Unity3d Unity3d is a very good game engine. It's almost perfect for quick prototyping. After switching from Cocos2D to Unity3d, i'm still missing just one cocos's feature - actions. It's a great combination of simplicity and flexibility, and i haven't found the suitable replacement for it. Since actions are quite simple, i implemented them myself. ### How to use 1. Put the src folder into your assets folder. Then attach the Actor.cs script to the object you want. See the examples folder, there's a sample script there. You can also subclass the Actor and add all the actions you want to the Start() method. ### Included actions (ready and WIP) All actions are capable to work both in 3D (use Vector3) and 2D (use Vector2) scenes. Base actions - [x] Sequence - [x] Parallel - [x] Repeat and Loop *implemented in one action* *Every reversable action has a reverse() method. So, no plans for Reverse action right now.* Interval actions - [x] Delay and RandomDelay *implemented in one action* - [x] MoveTo - [x] MoveBy - [x] RotateTo - [x] RotateBy - [x] ScaleTo - [x] ScaleBy - [x] BezierAbs - [x] BezierRel - [x] JumpTo *uses Bezier action to move the object* - [x] JumpBy *uses Bezier action to move the object* - [x] Blink *if you want to manipulate alpha with the following actions, your material should support transparency (i.e. use Transparent shader)* - [x] TintBy - [x] TintTo - [x] FadeOut - [x] FadeIn - [x] FadeTo - [x] FadeBy Instant actions - [x] Place *renamed to SetPlace* - [x] CallFunc *renamed to SendMessage* - [x] Hide - [x] Show - [x] ToggleVisibility There's no plans for 3DGrid actions. You can use the 3D actions instead. ### Some additional actions Base actions - [x] Random *Randomly choises and does one action from the given list.* Interval actions *These two actions requires the using of MeshActor script instead of Actor.* - [x] SkewBy - [ ] SkewTo Instant actions - [x] SetRotation - [x] SetTint ### Future plans After completing these actions, i'm going to add some more to the list. ## License Just like Cocos2D, this code licensed under the [MIT License](http://en.wikipedia.org/wiki/MIT_License) ## Help and donations I'm not doing it to make profit, but if you want, [you can send me a couple of bucks via PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z64675TKXFRFU). Also, if you'll write some action based on mine, feel free to send it to me, if you want me to add it to the library. I'll put your name on this page.